@@ -1,4 +1,5 @@
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using Content.Server.GameTicking;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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@@ -93,4 +94,9 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
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// 4-12 minutes baseline. Will get faster over time as the chaos mod increases.
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component.TimeUntilNextEvent = _random.NextFloat(240f / mod, 720f / mod);
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}
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||||
public bool CheckRampingEventRule() // WD
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||||
{
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||||
return EntityQuery<RampingStationEventSchedulerComponent>().Any();
|
||||
}
|
||||
}
|
||||
|
||||
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