Prettier window breaking (#2368)

* Put the damage in the windows

* add crack overlays

* Window cracking

* glass related sounds

* let's use a valid state

* run optipng on these for posterity

* Examine damage descriptions

* add "Constructible" to dictionary

* Downmix stereo effects to mono

* breaking and knocking

* Add shard etc. sprites

* shard inhands

* more sprite wrangling

* Expand destructiblecomponent drop system + implement it for windows

* Shard descriptions

* Random sprite component

* no nullbabby

* Random destroysounds

* random offset on destructible drops

* fix fucked yaml

* sound collections

* random pitch for knocking

* Localization

* hascomponent

* better spawnondestroy

* missed one
This commit is contained in:
Peter Wedder
2020-10-29 21:42:11 +02:00
committed by GitHub
parent 68078e626a
commit bd4f2b41df
86 changed files with 1447 additions and 61 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
@@ -7,6 +8,7 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Damage
@@ -65,11 +67,6 @@ namespace Content.Server.GameObjects.Components.Damage
protected override void DestructionBehavior()
{
_actSystem.HandleBreakage(Owner);
if (!Owner.Deleted && DestroySound != string.Empty)
{
var pos = Owner.Transform.Coordinates;
EntitySystem.Get<AudioSystem>().PlayAtCoords(DestroySound, pos);
}
}
}
}

View File

@@ -1,10 +1,13 @@
using Content.Shared.GameObjects.Components.Damage;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Damage
@@ -17,6 +20,8 @@ namespace Content.Server.GameObjects.Components.Damage
public class DestructibleComponent : RuinableComponent, IDestroyAct
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected ActSystem ActSystem;
@@ -24,22 +29,51 @@ namespace Content.Server.GameObjects.Components.Damage
public override string Name => "Destructible";
/// <summary>
/// Entity spawned upon destruction.
/// Entities spawned on destruction plus the min and max amount spawned.
/// </summary>
public string SpawnOnDestroy { get; private set; }
public Dictionary<string, MinMax> SpawnOnDestroy { get; private set; }
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(SpawnOnDestroy) && eventArgs.IsSpawnWreck)
if (SpawnOnDestroy == null || !eventArgs.IsSpawnWreck) return;
foreach (var (key, value) in SpawnOnDestroy)
{
Owner.EntityManager.SpawnEntity(SpawnOnDestroy, Owner.Transform.Coordinates);
int count;
if (value.Min >= value.Max)
{
count = value.Min;
}
else
{
count = _random.Next(value.Min, value.Max + 1);
}
if (count == 0) continue;
if (EntityPrototypeHelpers.HasComponent<StackComponent>(key))
{
var spawned = Owner.EntityManager.SpawnEntity(key, Owner.Transform.Coordinates);
var stack = spawned.GetComponent<StackComponent>();
stack.Count = count;
spawned.RandomOffset(0.5f);
}
else
{
for (var i = 0; i < count; i++)
{
var spawned = Owner.EntityManager.SpawnEntity(key, Owner.Transform.Coordinates);
spawned.RandomOffset(0.5f);
}
}
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, d => d.SpawnOnDestroy, "spawnOnDestroy", string.Empty);
serializer.DataField(this, d => d.SpawnOnDestroy, "spawnOnDestroy", null);
}
public override void Initialize()
@@ -56,11 +90,13 @@ namespace Content.Server.GameObjects.Components.Damage
var pos = Owner.Transform.Coordinates;
ActSystem.HandleDestruction(Owner,
true); //This will call IDestroyAct.OnDestroy on this component (and all other components on this entity)
if (DestroySound != string.Empty)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(DestroySound, pos);
}
}
}
public struct MinMax
{
public int Min;
public int Max;
}
}
}

View File

@@ -1,11 +1,15 @@
using System.Collections.Generic;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.GameObjects.Components.Damage
{
@@ -16,12 +20,19 @@ namespace Content.Server.GameObjects.Components.Damage
[ComponentReference(typeof(IDamageableComponent))]
public abstract class RuinableComponent : DamageableComponent
{
[Dependency] private IRobustRandom _random = default!;
/// <summary>
/// Sound played upon destruction.
/// </summary>
[ViewVariables]
protected string DestroySound { get; private set; }
/// <summary>
/// Used instead of <see cref="DestroySound"/> if specified.
/// </summary>
[ViewVariables]
protected string DestroySoundCollection { get; private set; }
public override List<DamageState> SupportedDamageStates =>
new List<DamageState> {DamageState.Alive, DamageState.Dead};
@@ -44,6 +55,7 @@ namespace Content.Server.GameObjects.Components.Damage
() => Thresholds.TryGetValue(DamageState.Dead, out var value) ? value : (int?) null);
serializer.DataField(this, ruinable => ruinable.DestroySound, "destroySound", string.Empty);
serializer.DataField(this, ruinable => ruinable.DestroySoundCollection, "destroySoundCollection", string.Empty);
}
protected override void EnterState(DamageState state)
@@ -65,10 +77,24 @@ namespace Content.Server.GameObjects.Components.Damage
{
CurrentState = DamageState.Dead;
if (!Owner.Deleted && DestroySound != string.Empty)
if (!Owner.Deleted)
{
var pos = Owner.Transform.Coordinates;
EntitySystem.Get<AudioSystem>().PlayAtCoords(DestroySound, pos);
string sound = string.Empty;
if (DestroySoundCollection != string.Empty)
{
sound = AudioHelpers.GetRandomFileFromSoundCollection(DestroySoundCollection);
}
else if (DestroySound != string.Empty)
{
sound = DestroySound;
}
if (sound != string.Empty)
{
Logger.Debug("Playing destruction sound");
EntitySystem.Get<AudioSystem>().PlayAtCoords(sound, pos, AudioHelpers.WithVariation(0.125f));
}
}
DestructionBehavior();

View File

@@ -0,0 +1,36 @@
using System.Collections.Generic;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class RandomSpriteStateComponent : Component
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "RandomSpriteState";
private List<string> _spriteStates;
private int _spriteLayer;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _spriteStates, "spriteStates", null);
serializer.DataField(ref _spriteLayer, "spriteLayer", 0);
}
public override void Initialize()
{
base.Initialize();
if (_spriteStates == null) return;
if (!Owner.TryGetComponent(out SpriteComponent spriteComponent)) return;
spriteComponent.LayerSetState(_spriteLayer, _random.Pick(_spriteStates));
}
}
}

View File

@@ -1,11 +1,104 @@
using Content.Shared.GameObjects.Components;
using System;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedWindowComponent))]
public class WindowComponent : SharedWindowComponent
public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
{
private int? Damage
{
get
{
if (!Owner.TryGetComponent(out IDamageableComponent damageableComponent)) return null;
return damageableComponent.TotalDamage;
}
}
private int? MaxDamage
{
get
{
if (!Owner.TryGetComponent(out IDamageableComponent damageableComponent)) return null;
return damageableComponent.Thresholds[DamageState.Dead];
}
}
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out IDamageableComponent damageableComponent))
{
damageableComponent.HealthChangedEvent += OnDamage;
}
}
private void OnDamage(HealthChangedEventArgs eventArgs)
{
int current = eventArgs.Damageable.TotalDamage;
int max = eventArgs.Damageable.Thresholds[DamageState.Dead];
if (eventArgs.Damageable.CurrentState == DamageState.Dead) return;
UpdateVisuals(current, max);
}
private void UpdateVisuals(int currentDamage, int maxDamage)
{
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(WindowVisuals.Damage, (float) currentDamage / maxDamage);
}
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
int? damage = Damage;
int? maxDamage = MaxDamage;
if (damage == null || maxDamage == null) return;
float fraction = ((damage == 0 || maxDamage == 0) ? 0f : (float) damage / maxDamage) ?? 0f;
int level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
switch (level)
{
case 0:
message.AddText(Loc.GetString("It looks fully intact."));
break;
case 1:
message.AddText(Loc.GetString("It has a few scratches."));
break;
case 2:
message.AddText(Loc.GetString("It has a few small cracks."));
break;
case 3:
message.AddText(Loc.GetString("It has several big cracks running along its surface."));
break;
case 4:
message.AddText(Loc.GetString("It has deep cracks across multiple layers."));
break;
case 5:
message.AddText(Loc.GetString("It is extremely badly cracked and on the verge of shattering."));
break;
}
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
EntitySystem.Get<AudioSystem>()
.PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
eventArgs.Target.PopupMessageEveryone(Loc.GetString("*knock knock*"));
return true;
}
}
}