Prettier window breaking (#2368)
* Put the damage in the windows * add crack overlays * Window cracking * glass related sounds * let's use a valid state * run optipng on these for posterity * Examine damage descriptions * add "Constructible" to dictionary * Downmix stereo effects to mono * breaking and knocking * Add shard etc. sprites * shard inhands * more sprite wrangling * Expand destructiblecomponent drop system + implement it for windows * Shard descriptions * Random sprite component * no nullbabby * Random destroysounds * random offset on destructible drops * fix fucked yaml * sound collections * random pitch for knocking * Localization * hascomponent * better spawnondestroy * missed one
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@@ -83,6 +83,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Collidables/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=comms/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Constructible/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Diethylamine/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Firelock/@EntryIndexedValue">True</s:Boolean>
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