Move upload commands to engine (#16582)
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
using Content.Server.Database;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Server.Upload;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Upload;
|
||||
|
||||
namespace Content.Server.Administration;
|
||||
|
||||
public sealed class ContentNetworkResourceManager
|
||||
{
|
||||
[Dependency] private readonly IServerDbManager _serverDb = default!;
|
||||
[Dependency] private readonly NetworkResourceManager _netRes = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
|
||||
|
||||
[ViewVariables] public bool StoreUploaded { get; set; } = true;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_cfgManager.OnValueChanged(CCVars.ResourceUploadingStoreEnabled, value => StoreUploaded = value, true);
|
||||
AutoDelete(_cfgManager.GetCVar(CCVars.ResourceUploadingStoreDeletionDays));
|
||||
_netRes.OnResourceUploaded += OnUploadResource;
|
||||
}
|
||||
|
||||
private async void OnUploadResource(IPlayerSession session, NetworkResourceUploadMessage msg)
|
||||
{
|
||||
if (StoreUploaded)
|
||||
await _serverDb.AddUploadedResourceLogAsync(session.UserId, DateTime.Now, msg.RelativePath.ToString(), msg.Data);
|
||||
}
|
||||
|
||||
private async void AutoDelete(int days)
|
||||
{
|
||||
if (days > 0)
|
||||
await _serverDb.PurgeUploadedResourceLogAsync(days);
|
||||
}
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
|
||||
namespace Content.Server.Administration;
|
||||
|
||||
/// <summary>
|
||||
/// Manages sending runtime-loaded prototypes from game staff to clients.
|
||||
/// </summary>
|
||||
public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
|
||||
{
|
||||
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
|
||||
|
||||
private readonly List<string> _loadedPrototypes = new();
|
||||
public IReadOnlyList<string> LoadedPrototypes => _loadedPrototypes;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<GamePrototypeLoadMessage>(ClientLoadsPrototype);
|
||||
_netManager.Connected += NetManagerOnConnected;
|
||||
_replay.OnRecordingStarted += OnStartReplayRecording;
|
||||
}
|
||||
|
||||
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
|
||||
{
|
||||
// replays will need information about currently loaded prototypes
|
||||
foreach (var prototype in _loadedPrototypes)
|
||||
{
|
||||
initReplayData.Item2.Add(new ReplayPrototypeUploadMsg { PrototypeData = prototype });
|
||||
}
|
||||
}
|
||||
|
||||
public void SendGamePrototype(string prototype)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void ClientLoadsPrototype(GamePrototypeLoadMessage message)
|
||||
{
|
||||
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
|
||||
if (_adminManager.IsAdmin(player) && _adminManager.HasAdminFlag(player, AdminFlags.Query))
|
||||
{
|
||||
LoadPrototypeData(message.PrototypeData);
|
||||
Logger.InfoS("adminbus", $"Loaded adminbus prototype data from {player.Name}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
message.MsgChannel.Disconnect("Sent prototype message without permission!");
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadPrototypeData(string prototypeData)
|
||||
{
|
||||
_loadedPrototypes.Add(prototypeData);
|
||||
|
||||
_replay.QueueReplayMessage(new ReplayPrototypeUploadMsg { PrototypeData = prototypeData });
|
||||
|
||||
var msg = new GamePrototypeLoadMessage
|
||||
{
|
||||
PrototypeData = prototypeData
|
||||
};
|
||||
_netManager.ServerSendToAll(msg); // everyone load it up!
|
||||
var changed = new Dictionary<Type, HashSet<string>>();
|
||||
_prototypeManager.LoadString(prototypeData, true, changed); // server needs it too.
|
||||
_prototypeManager.ResolveResults();
|
||||
_prototypeManager.ReloadPrototypes(changed);
|
||||
_localizationManager.ReloadLocalizations();
|
||||
}
|
||||
|
||||
private void NetManagerOnConnected(object? sender, NetChannelArgs e)
|
||||
{
|
||||
// Just dump all the prototypes on connect, before them missing could be an issue.
|
||||
foreach (var prototype in _loadedPrototypes)
|
||||
{
|
||||
var msg = new GamePrototypeLoadMessage
|
||||
{
|
||||
PrototypeData = prototype
|
||||
};
|
||||
e.Channel.SendMessage(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Database;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
|
||||
namespace Content.Server.Administration;
|
||||
|
||||
public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IServerNetManager _serverNetManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
|
||||
[Dependency] private readonly IServerDbManager _serverDb = default!;
|
||||
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
||||
|
||||
[ViewVariables] public bool Enabled { get; private set; } = true;
|
||||
[ViewVariables] public float SizeLimit { get; private set; } = 0f;
|
||||
[ViewVariables] public bool StoreUploaded { get; set; } = true;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_serverNetManager.Connected += ServerNetManagerOnConnected;
|
||||
_cfgManager.OnValueChanged(CCVars.ResourceUploadingEnabled, value => Enabled = value, true);
|
||||
_cfgManager.OnValueChanged(CCVars.ResourceUploadingLimitMb, value => SizeLimit = value, true);
|
||||
_cfgManager.OnValueChanged(CCVars.ResourceUploadingStoreEnabled, value => StoreUploaded = value, true);
|
||||
|
||||
AutoDelete(_cfgManager.GetCVar(CCVars.ResourceUploadingStoreDeletionDays));
|
||||
_replay.OnRecordingStarted += OnStartReplayRecording;
|
||||
}
|
||||
|
||||
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
|
||||
{
|
||||
// replays will need information about currently loaded extra resources
|
||||
foreach (var (path, data) in ContentRoot.GetAllFiles())
|
||||
{
|
||||
initReplayData.Item2.Add(new ReplayResourceUploadMsg { RelativePath = path, Data = data });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for when a client attempts to upload a resource.
|
||||
/// </summary>
|
||||
/// <param name="msg"></param>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
protected override async void ResourceUploadMsg(NetworkResourceUploadMessage msg)
|
||||
{
|
||||
// Do not allow uploading any new resources if it has been disabled.
|
||||
// Note: Any resources uploaded before being disabled will still be kept and sent.
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
if (!_playerManager.TryGetSessionByChannel(msg.MsgChannel, out var session))
|
||||
return;
|
||||
|
||||
// +QUERY only for now.
|
||||
if (!_adminManager.HasAdminFlag(session, AdminFlags.Query))
|
||||
return;
|
||||
|
||||
// Ensure the data is under the current size limit, if it's currently enabled.
|
||||
if (SizeLimit > 0f && msg.Data.Length * BytesToMegabytes > SizeLimit)
|
||||
return;
|
||||
|
||||
ContentRoot.AddOrUpdateFile(msg.RelativePath, msg.Data);
|
||||
|
||||
// Now we broadcast the message!
|
||||
foreach (var channel in _serverNetManager.Channels)
|
||||
{
|
||||
channel.SendMessage(msg);
|
||||
}
|
||||
|
||||
_replay.QueueReplayMessage(new ReplayResourceUploadMsg { RelativePath = msg.RelativePath, Data = msg.Data });
|
||||
|
||||
if (!StoreUploaded)
|
||||
return;
|
||||
|
||||
await _serverDb.AddUploadedResourceLogAsync(session.UserId, DateTime.Now, msg.RelativePath.ToString(), msg.Data);
|
||||
}
|
||||
|
||||
private void ServerNetManagerOnConnected(object? sender, NetChannelArgs e)
|
||||
{
|
||||
foreach (var (path, data) in ContentRoot.GetAllFiles())
|
||||
{
|
||||
var msg = new NetworkResourceUploadMessage();
|
||||
msg.RelativePath = path;
|
||||
msg.Data = data;
|
||||
e.Channel.SendMessage(msg);
|
||||
}
|
||||
}
|
||||
|
||||
private async void AutoDelete(int days)
|
||||
{
|
||||
if (days <= 0)
|
||||
return; // auto-deletion disabled...
|
||||
|
||||
await _serverDb.PurgeUploadedResourceLogAsync(days);
|
||||
}
|
||||
}
|
||||
@@ -105,8 +105,7 @@ namespace Content.Server.Entry
|
||||
_dbManager.Init();
|
||||
IoCManager.Resolve<IServerPreferencesManager>().Init();
|
||||
IoCManager.Resolve<INodeGroupFactory>().Initialize();
|
||||
IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
|
||||
IoCManager.Resolve<NetworkResourceManager>().Initialize();
|
||||
IoCManager.Resolve<ContentNetworkResourceManager>().Initialize();
|
||||
IoCManager.Resolve<GhostKickManager>().Initialize();
|
||||
IoCManager.Resolve<ServerInfoManager>().Initialize();
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@ using Content.Server.ServerInfo;
|
||||
using Content.Server.ServerUpdates;
|
||||
using Content.Server.Voting.Managers;
|
||||
using Content.Server.Worldgen.Tools;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.Kitchen;
|
||||
@@ -48,10 +47,9 @@ namespace Content.Server.IoC
|
||||
IoCManager.Register<IPlayerLocator, PlayerLocator>();
|
||||
IoCManager.Register<IAfkManager, AfkManager>();
|
||||
IoCManager.Register<IGameMapManager, GameMapManager>();
|
||||
IoCManager.Register<IGamePrototypeLoadManager, GamePrototypeLoadManager>();
|
||||
IoCManager.Register<RulesManager, RulesManager>();
|
||||
IoCManager.Register<RoleBanManager, RoleBanManager>();
|
||||
IoCManager.Register<NetworkResourceManager>();
|
||||
IoCManager.Register<ContentNetworkResourceManager>();
|
||||
IoCManager.Register<IAdminNotesManager, AdminNotesManager>();
|
||||
IoCManager.Register<GhostKickManager>();
|
||||
IoCManager.Register<ISharedAdminLogManager, AdminLogManager>();
|
||||
|
||||
Reference in New Issue
Block a user