Move upload commands to engine (#16582)

This commit is contained in:
Leon Friedrich
2023-05-20 13:53:09 +12:00
committed by GitHub
parent 8422e51678
commit be0d22ad5e
20 changed files with 43 additions and 590 deletions

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@@ -0,0 +1,36 @@
using Content.Server.Database;
using Content.Shared.CCVar;
using Robust.Server.Player;
using Robust.Server.Upload;
using Robust.Shared.Configuration;
using Robust.Shared.Upload;
namespace Content.Server.Administration;
public sealed class ContentNetworkResourceManager
{
[Dependency] private readonly IServerDbManager _serverDb = default!;
[Dependency] private readonly NetworkResourceManager _netRes = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[ViewVariables] public bool StoreUploaded { get; set; } = true;
public void Initialize()
{
_cfgManager.OnValueChanged(CCVars.ResourceUploadingStoreEnabled, value => StoreUploaded = value, true);
AutoDelete(_cfgManager.GetCVar(CCVars.ResourceUploadingStoreDeletionDays));
_netRes.OnResourceUploaded += OnUploadResource;
}
private async void OnUploadResource(IPlayerSession session, NetworkResourceUploadMessage msg)
{
if (StoreUploaded)
await _serverDb.AddUploadedResourceLogAsync(session.UserId, DateTime.Now, msg.RelativePath.ToString(), msg.Data);
}
private async void AutoDelete(int days)
{
if (days > 0)
await _serverDb.PurgeUploadedResourceLogAsync(days);
}
}

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@@ -1,91 +0,0 @@
using Content.Server.Administration.Managers;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Replays;
using Robust.Shared.Serialization.Markdown.Mapping;
namespace Content.Server.Administration;
/// <summary>
/// Manages sending runtime-loaded prototypes from game staff to clients.
/// </summary>
public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
{
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
private readonly List<string> _loadedPrototypes = new();
public IReadOnlyList<string> LoadedPrototypes => _loadedPrototypes;
public void Initialize()
{
_netManager.RegisterNetMessage<GamePrototypeLoadMessage>(ClientLoadsPrototype);
_netManager.Connected += NetManagerOnConnected;
_replay.OnRecordingStarted += OnStartReplayRecording;
}
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
{
// replays will need information about currently loaded prototypes
foreach (var prototype in _loadedPrototypes)
{
initReplayData.Item2.Add(new ReplayPrototypeUploadMsg { PrototypeData = prototype });
}
}
public void SendGamePrototype(string prototype)
{
}
private void ClientLoadsPrototype(GamePrototypeLoadMessage message)
{
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
if (_adminManager.IsAdmin(player) && _adminManager.HasAdminFlag(player, AdminFlags.Query))
{
LoadPrototypeData(message.PrototypeData);
Logger.InfoS("adminbus", $"Loaded adminbus prototype data from {player.Name}.");
}
else
{
message.MsgChannel.Disconnect("Sent prototype message without permission!");
}
}
private void LoadPrototypeData(string prototypeData)
{
_loadedPrototypes.Add(prototypeData);
_replay.QueueReplayMessage(new ReplayPrototypeUploadMsg { PrototypeData = prototypeData });
var msg = new GamePrototypeLoadMessage
{
PrototypeData = prototypeData
};
_netManager.ServerSendToAll(msg); // everyone load it up!
var changed = new Dictionary<Type, HashSet<string>>();
_prototypeManager.LoadString(prototypeData, true, changed); // server needs it too.
_prototypeManager.ResolveResults();
_prototypeManager.ReloadPrototypes(changed);
_localizationManager.ReloadLocalizations();
}
private void NetManagerOnConnected(object? sender, NetChannelArgs e)
{
// Just dump all the prototypes on connect, before them missing could be an issue.
foreach (var prototype in _loadedPrototypes)
{
var msg = new GamePrototypeLoadMessage
{
PrototypeData = prototype
};
e.Channel.SendMessage(msg);
}
}
}

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@@ -1,105 +0,0 @@
using Content.Server.Administration.Managers;
using Content.Server.Database;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Replays;
using Robust.Shared.Serialization.Markdown.Mapping;
namespace Content.Server.Administration;
public sealed class NetworkResourceManager : SharedNetworkResourceManager
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IServerNetManager _serverNetManager = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IServerDbManager _serverDb = default!;
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[ViewVariables] public bool Enabled { get; private set; } = true;
[ViewVariables] public float SizeLimit { get; private set; } = 0f;
[ViewVariables] public bool StoreUploaded { get; set; } = true;
public override void Initialize()
{
base.Initialize();
_serverNetManager.Connected += ServerNetManagerOnConnected;
_cfgManager.OnValueChanged(CCVars.ResourceUploadingEnabled, value => Enabled = value, true);
_cfgManager.OnValueChanged(CCVars.ResourceUploadingLimitMb, value => SizeLimit = value, true);
_cfgManager.OnValueChanged(CCVars.ResourceUploadingStoreEnabled, value => StoreUploaded = value, true);
AutoDelete(_cfgManager.GetCVar(CCVars.ResourceUploadingStoreDeletionDays));
_replay.OnRecordingStarted += OnStartReplayRecording;
}
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
{
// replays will need information about currently loaded extra resources
foreach (var (path, data) in ContentRoot.GetAllFiles())
{
initReplayData.Item2.Add(new ReplayResourceUploadMsg { RelativePath = path, Data = data });
}
}
/// <summary>
/// Callback for when a client attempts to upload a resource.
/// </summary>
/// <param name="msg"></param>
/// <exception cref="NotImplementedException"></exception>
protected override async void ResourceUploadMsg(NetworkResourceUploadMessage msg)
{
// Do not allow uploading any new resources if it has been disabled.
// Note: Any resources uploaded before being disabled will still be kept and sent.
if (!Enabled)
return;
if (!_playerManager.TryGetSessionByChannel(msg.MsgChannel, out var session))
return;
// +QUERY only for now.
if (!_adminManager.HasAdminFlag(session, AdminFlags.Query))
return;
// Ensure the data is under the current size limit, if it's currently enabled.
if (SizeLimit > 0f && msg.Data.Length * BytesToMegabytes > SizeLimit)
return;
ContentRoot.AddOrUpdateFile(msg.RelativePath, msg.Data);
// Now we broadcast the message!
foreach (var channel in _serverNetManager.Channels)
{
channel.SendMessage(msg);
}
_replay.QueueReplayMessage(new ReplayResourceUploadMsg { RelativePath = msg.RelativePath, Data = msg.Data });
if (!StoreUploaded)
return;
await _serverDb.AddUploadedResourceLogAsync(session.UserId, DateTime.Now, msg.RelativePath.ToString(), msg.Data);
}
private void ServerNetManagerOnConnected(object? sender, NetChannelArgs e)
{
foreach (var (path, data) in ContentRoot.GetAllFiles())
{
var msg = new NetworkResourceUploadMessage();
msg.RelativePath = path;
msg.Data = data;
e.Channel.SendMessage(msg);
}
}
private async void AutoDelete(int days)
{
if (days <= 0)
return; // auto-deletion disabled...
await _serverDb.PurgeUploadedResourceLogAsync(days);
}
}

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@@ -105,8 +105,7 @@ namespace Content.Server.Entry
_dbManager.Init();
IoCManager.Resolve<IServerPreferencesManager>().Init();
IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
IoCManager.Resolve<NetworkResourceManager>().Initialize();
IoCManager.Resolve<ContentNetworkResourceManager>().Initialize();
IoCManager.Resolve<GhostKickManager>().Initialize();
IoCManager.Resolve<ServerInfoManager>().Initialize();

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@@ -20,7 +20,6 @@ using Content.Server.ServerInfo;
using Content.Server.ServerUpdates;
using Content.Server.Voting.Managers;
using Content.Server.Worldgen.Tools;
using Content.Shared.Administration;
using Content.Shared.Administration.Logs;
using Content.Shared.Administration.Managers;
using Content.Shared.Kitchen;
@@ -48,10 +47,9 @@ namespace Content.Server.IoC
IoCManager.Register<IPlayerLocator, PlayerLocator>();
IoCManager.Register<IAfkManager, AfkManager>();
IoCManager.Register<IGameMapManager, GameMapManager>();
IoCManager.Register<IGamePrototypeLoadManager, GamePrototypeLoadManager>();
IoCManager.Register<RulesManager, RulesManager>();
IoCManager.Register<RoleBanManager, RoleBanManager>();
IoCManager.Register<NetworkResourceManager>();
IoCManager.Register<ContentNetworkResourceManager>();
IoCManager.Register<IAdminNotesManager, AdminNotesManager>();
IoCManager.Register<GhostKickManager>();
IoCManager.Register<ISharedAdminLogManager, AdminLogManager>();