Station maps (#13027)
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158
Content.Server/Pinpointer/NavMapSystem.cs
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158
Content.Server/Pinpointer/NavMapSystem.cs
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using Content.Shared.Pinpointer;
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using Content.Shared.Tag;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Pinpointer;
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/// <summary>
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/// Handles data to be used for in-grid map displays.
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/// </summary>
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public sealed class NavMapSystem : SharedNavMapSystem
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{
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[Dependency] private readonly TagSystem _tags = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<ReAnchorEvent>(OnReAnchor);
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SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<NavMapComponent, GridSplitEvent>(OnNavMapSplit);
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}
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private void OnNavMapSplit(EntityUid uid, NavMapComponent component, ref GridSplitEvent args)
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{
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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var gridQuery = GetEntityQuery<MapGridComponent>();
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foreach (var grid in args.NewGrids)
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{
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var newComp = EnsureComp<NavMapComponent>(grid);
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RefreshGrid(newComp, gridQuery.GetComponent(grid), physicsQuery, tagQuery);
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}
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RefreshGrid(component, gridQuery.GetComponent(uid), physicsQuery, tagQuery);
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}
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private void RefreshGrid(NavMapComponent component, MapGridComponent grid, EntityQuery<PhysicsComponent> physicsQuery, EntityQuery<TagComponent> tagQuery)
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{
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component.Chunks.Clear();
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var tiles = grid.GetAllTilesEnumerator();
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while (tiles.MoveNext(out var tile))
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{
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile.Value.GridIndices, ChunkSize);
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if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
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{
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chunk = new NavMapChunk(chunkOrigin);
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}
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RefreshTile(grid, component, chunk, tile.Value.GridIndices, physicsQuery, tagQuery);
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}
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}
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private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
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{
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var data = new Dictionary<Vector2i, int>(component.Chunks.Count);
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foreach (var (index, chunk) in component.Chunks)
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{
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data.Add(index, chunk.TileData);
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}
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// TODO: Diffs
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args.State = new NavMapComponentState()
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{
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TileData = data,
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};
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}
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private void OnReAnchor(ref ReAnchorEvent ev)
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{
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if (TryComp<MapGridComponent>(ev.OldGrid, out var oldGrid) &&
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TryComp<NavMapComponent>(ev.OldGrid, out var navMap))
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{
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var chunkOrigin = SharedMapSystem.GetChunkIndices(ev.TilePos, ChunkSize);
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if (navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
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{
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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RefreshTile(oldGrid, navMap, chunk, ev.TilePos, physicsQuery, tagQuery);
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}
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}
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HandleAnchor(ev.Xform);
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}
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private void OnAnchorChange(ref AnchorStateChangedEvent ev)
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{
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HandleAnchor(ev.Transform);
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}
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private void HandleAnchor(TransformComponent xform)
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{
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if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap) ||
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!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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return;
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var tile = grid.LocalToTile(xform.Coordinates);
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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if (!navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
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{
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chunk = new NavMapChunk(chunkOrigin);
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navMap.Chunks[chunkOrigin] = chunk;
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}
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RefreshTile(grid, navMap, chunk, tile, physicsQuery, tagQuery);
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}
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private void RefreshTile(MapGridComponent grid, NavMapComponent component, NavMapChunk chunk, Vector2i tile,
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EntityQuery<PhysicsComponent> physicsQuery,
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EntityQuery<TagComponent> tagQuery)
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{
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var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
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var existing = chunk.TileData;
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var flag = GetFlag(relative);
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chunk.TileData &= ~flag;
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var enumerator = grid.GetAnchoredEntitiesEnumerator(tile);
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// TODO: Use something to get convex poly.
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while (enumerator.MoveNext(out var ent))
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{
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if (!physicsQuery.TryGetComponent(ent, out var body) ||
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!body.CanCollide ||
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!body.Hard ||
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body.BodyType != BodyType.Static ||
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(!_tags.HasTag(ent.Value, "Wall", tagQuery) &&
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!_tags.HasTag(ent.Value, "Window", tagQuery)))
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{
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continue;
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}
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chunk.TileData |= flag;
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break;
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}
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if (chunk.TileData == 0)
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{
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component.Chunks.Remove(chunk.Origin);
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}
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if (existing == chunk.TileData)
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return;
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Dirty(component);
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}
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}
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