Restrict examine/context-menu usage when incapacitated. (#5416)
* wip * update in-view checks * cleanup
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@@ -1,8 +1,9 @@
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using System;
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using System;
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using System.Linq;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.MobState.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -27,12 +28,30 @@ namespace Content.Shared.Examine
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public abstract class ExamineSystemShared : EntitySystem
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{
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/// <summary>
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/// Examine range to use when the examiner is in critical condition.
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/// </summary>
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/// <remarks>
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/// Detailed examinations are disabled while incapactiated. Ideally this should just be set equal to the
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/// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined
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/// in a shader sooo... eh.
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/// </remarks>
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public const float CritExamineRange = 1.3f;
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/// <summary>
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/// Examine range to use when the examiner is dead. See <see cref="CritExamineRange"/>.
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/// </summary>
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public const float DeadExamineRange = 0.75f;
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public const float ExamineRange = 16f;
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public const float ExamineRangeSquared = ExamineRange * ExamineRange;
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protected const float ExamineDetailsRange = 3f;
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private static bool IsInDetailsRange(IEntity examiner, IEntity entity)
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private bool IsInDetailsRange(IEntity examiner, IEntity entity)
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{
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// check if the mob is in ciritcal or dead
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if (EntityManager.TryGetComponent(examiner.Uid, out MobStateComponent mobState) && mobState.IsIncapacitated())
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return false;
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if (entity.TryGetContainerMan(out var man) && man.Owner == examiner)
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return true;
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@@ -41,38 +60,47 @@ namespace Content.Shared.Examine
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}
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[Pure]
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protected static bool CanExamine(IEntity examiner, IEntity examined)
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public bool CanExamine(IEntity examiner, IEntity examined)
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{
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return CanExamine(examiner, examined.Transform.MapPosition,
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entity => entity == examiner || entity == examined);
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}
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[Pure]
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public virtual bool CanExamine(IEntity examiner, MapCoordinates target, Ignored? predicate = null)
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{
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if (!examiner.TryGetComponent(out ExaminerComponent? examinerComponent))
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{
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return false;
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}
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if (!examinerComponent.DoRangeCheck)
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{
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return true;
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}
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if (examiner.Transform.MapID != examined.Transform.MapID)
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{
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if (examiner.Transform.MapID != target.MapId)
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return false;
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}
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Ignored predicate = entity => entity == examiner || entity == examined;
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if (examiner.TryGetContainer(out var container))
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{
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predicate += entity => entity == container.Owner;
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}
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return InRangeUnOccluded(
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examiner.Transform.MapPosition,
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examined.Transform.MapPosition,
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ExamineRange,
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target,
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GetExaminerRange(examiner.Uid),
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predicate: predicate,
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ignoreInsideBlocker: true);
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}
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/// <summary>
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/// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range.
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/// </summary>
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public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null)
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{
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if (Resolve(examiner, ref mobState, logMissing: false))
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{
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if (mobState.IsDead())
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return DeadExamineRange;
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else if (mobState.IsCritical())
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return CritExamineRange;
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}
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return ExamineRange;
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}
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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if (origin.MapId == MapId.Nullspace ||
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