Turn SandboxManager into a system (#6867)
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@@ -1,11 +0,0 @@
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using System;
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namespace Content.Client.Sandbox
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{
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public interface ISandboxManager
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{
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void Initialize();
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bool SandboxAllowed { get; }
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event Action<bool> AllowedChanged;
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}
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}
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@@ -1,11 +1,12 @@
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using System;
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using Content.Client.Administration.Managers;
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using Content.Client.Decals.UI;
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using Content.Client.HUD;
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using Content.Client.Markers;
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using Content.Client.SubFloor;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using Content.Shared.Sandbox;
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using Content.Shared.SubFloor;
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using Robust.Client.Console;
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using Robust.Client.Debugging;
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using Robust.Client.Graphics;
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@@ -14,13 +15,9 @@ using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Sandbox
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@@ -116,41 +113,33 @@ namespace Content.Client.Sandbox
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}
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internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
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public sealed class SandboxSystem : SharedSandboxSystem
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{
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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public bool SandboxAllowed { get; private set; }
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public event Action<bool>? AllowedChanged;
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private SandboxWindow? _window;
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private SandboxWindow? _sandboxWindow;
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private EntitySpawnWindow? _spawnWindow;
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private TileSpawnWindow? _tilesSpawnWindow;
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private DecalPlacerWindow? _decalSpawnWindow;
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private bool _sandboxWindowToggled;
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public void Initialize()
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public override void Initialize()
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{
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_netManager.RegisterNetMessage<MsgSandboxStatus>(message => SetAllowed(message.SandboxAllowed));
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_netManager.RegisterNetMessage<MsgSandboxGiveAccess>();
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_netManager.RegisterNetMessage<MsgSandboxRespawn>();
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_netManager.RegisterNetMessage<MsgSandboxGiveAghost>();
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_netManager.RegisterNetMessage<MsgSandboxSuicide>();
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base.Initialize();
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SubscribeNetworkEvent<MsgSandboxStatus>(OnSandboxStatus);
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_adminManager.AdminStatusUpdated += OnAdminStatus;
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_gameHud.SandboxButtonToggled += SandboxButtonPressed;
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// Do these need cleanup?
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
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InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
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@@ -161,83 +150,129 @@ namespace Content.Client.Sandbox
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InputCmdHandler.FromDelegate(session => ToggleDecalsWindow()));
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}
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private void OnAdminStatus()
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{
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if (CanSandbox())
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Enable();
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else
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Disable();
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}
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private bool CanSandbox()
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{
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return SandboxAllowed || _adminManager.IsActive();
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}
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/// <summary>
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/// Run when sandbox is disabled
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/// </summary>
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private void Disable()
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{
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_gameHud.SandboxButtonVisible = false;
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_sandboxWindow?.Close();
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_sandboxWindow = null;
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_spawnWindow?.Close();
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_tilesSpawnWindow?.Close();
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_decalSpawnWindow?.Close();
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}
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private void Enable()
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{
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_gameHud.SandboxButtonVisible = true;
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}
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private void OnRoundRestart(RoundRestartCleanupEvent ev)
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{
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// Go through and cleanup windows (even if they remain adminned better to just shut them).
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Disable();
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if (CanSandbox())
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Enable();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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// TODO: Gamehud moment
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_gameHud.SandboxButtonToggled -= SandboxButtonPressed;
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_adminManager.AdminStatusUpdated -= OnAdminStatus;
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}
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private void OnSandboxStatus(MsgSandboxStatus ev)
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{
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SetAllowed(ev.SandboxAllowed);
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}
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private void SandboxButtonPressed(bool newValue)
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{
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_sandboxWindowToggled = newValue;
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UpdateSandboxWindowVisibility();
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}
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private void ToggleSandboxWindow()
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{
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_sandboxWindowToggled = !_sandboxWindowToggled;
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UpdateSandboxWindowVisibility();
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}
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private void UpdateSandboxWindowVisibility()
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{
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if (_sandboxWindowToggled && SandboxAllowed)
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OpenWindow();
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if (CanSandbox() && _sandboxWindow?.IsOpen != true)
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OpenSandboxWindow();
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else
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_window?.Close();
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_sandboxWindow?.Close();
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}
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private void SetAllowed(bool newAllowed)
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{
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if (newAllowed == SandboxAllowed)
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{
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return;
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}
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SandboxAllowed = newAllowed;
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_gameHud.SandboxButtonVisible = newAllowed;
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_gameHud.SandboxButtonVisible = CanSandbox();
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if (!newAllowed)
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{
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// Sandbox permission revoked, close window.
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_window?.Close();
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}
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AllowedChanged?.Invoke(newAllowed);
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if (!CanSandbox())
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Disable();
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}
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private void OpenWindow()
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private void OpenSandboxWindow()
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{
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if (_window != null)
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if (_sandboxWindow != null)
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{
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if (!_sandboxWindow.IsOpen)
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_sandboxWindow.Open();
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return;
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}
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_window = new SandboxWindow();
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_sandboxWindow = new SandboxWindow();
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_window.OnClose += WindowOnOnClose;
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_sandboxWindow.OnClose += SandboxWindowOnClose;
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_window.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
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_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
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_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
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_window.SpawnDecalsButton.OnPressed += OnSpawnDecalsButtonClicked;
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_window.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
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_window.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
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_window.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
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_window.ToggleFovButton.OnToggled += OnToggleFovButtonClicked;
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_window.ToggleShadowsButton.OnToggled += OnToggleShadowsButtonClicked;
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_window.SuicideButton.OnPressed += OnSuicideButtonClicked;
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_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
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_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
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_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
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_window.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
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_sandboxWindow.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
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_sandboxWindow.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
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_sandboxWindow.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
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_sandboxWindow.SpawnDecalsButton.OnPressed += OnSpawnDecalsButtonClicked;
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_sandboxWindow.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
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_sandboxWindow.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
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_sandboxWindow.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
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_sandboxWindow.ToggleFovButton.OnToggled += OnToggleFovButtonClicked;
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_sandboxWindow.ToggleShadowsButton.OnToggled += OnToggleShadowsButtonClicked;
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_sandboxWindow.SuicideButton.OnPressed += OnSuicideButtonClicked;
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_sandboxWindow.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
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_sandboxWindow.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
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_sandboxWindow.ShowBbButton.OnPressed += OnShowBbButtonClicked;
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_sandboxWindow.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
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_window.OpenCentered();
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_sandboxWindow.OpenCentered();
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}
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private void WindowOnOnClose()
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private void SandboxWindowOnClose()
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{
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_window = null;
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_sandboxWindowToggled = false;
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_sandboxWindow = null;
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}
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private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxRespawn>());
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RaiseNetworkEvent(new MsgSandboxRespawn());
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}
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private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
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@@ -291,24 +326,27 @@ namespace Content.Client.Sandbox
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private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAccess>());
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RaiseNetworkEvent(new MsgSandboxGiveAccess());
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}
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private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAghost>());
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RaiseNetworkEvent(new MsgSandboxGiveAghost());
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}
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private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxSuicide>());
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RaiseNetworkEvent(new MsgSandboxSuicide());
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}
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private void ToggleEntitySpawnWindow()
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// TODO: These should check for command perms + be reset if the round is over.
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public void ToggleEntitySpawnWindow()
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{
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if (_spawnWindow == null)
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{
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_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache);
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if (!CanSandbox()) return;
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_spawnWindow = new EntitySpawnWindow(_placementManager, PrototypeManager, _resourceCache);
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_spawnWindow.OpenToLeft();
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return;
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}
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@@ -323,10 +361,12 @@ namespace Content.Client.Sandbox
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}
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}
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private void ToggleTilesWindow()
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public void ToggleTilesWindow()
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{
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if (_tilesSpawnWindow == null)
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{
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if (!CanSandbox()) return;
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_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
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_tilesSpawnWindow.OpenToLeft();
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return;
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@@ -342,11 +382,13 @@ namespace Content.Client.Sandbox
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}
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}
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private void ToggleDecalsWindow()
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public void ToggleDecalsWindow()
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{
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if (_decalSpawnWindow == null)
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{
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_decalSpawnWindow = new DecalPlacerWindow(_prototypeManager);
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if (!CanSandbox()) return;
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_decalSpawnWindow = new DecalPlacerWindow(PrototypeManager);
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_decalSpawnWindow.OpenToLeft();
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return;
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}
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@@ -361,6 +403,7 @@ namespace Content.Client.Sandbox
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}
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}
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// TODO: need to cleanup these
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private void ToggleLight()
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{
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_consoleHost.ExecuteCommand("togglelight");
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