Turn SandboxManager into a system (#6867)
This commit is contained in:
442
Content.Client/Sandbox/SandboxSystem.cs
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442
Content.Client/Sandbox/SandboxSystem.cs
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using Content.Client.Administration.Managers;
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using Content.Client.Decals.UI;
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using Content.Client.HUD;
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using Content.Client.Markers;
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using Content.Client.SubFloor;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using Content.Shared.Sandbox;
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using Robust.Client.Console;
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using Robust.Client.Debugging;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Sandbox
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{
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// Layout for the SandboxWindow
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public sealed class SandboxWindow : DefaultWindow
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{
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public readonly Button RespawnButton;
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public readonly Button SpawnEntitiesButton;
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public readonly Button SpawnTilesButton;
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public readonly Button SpawnDecalsButton;
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public readonly Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
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public readonly Button GiveAghostButton;
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public readonly Button ToggleLightButton;
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public readonly Button ToggleFovButton;
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public readonly Button ToggleShadowsButton;
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public readonly Button SuicideButton;
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public readonly Button ToggleSubfloorButton;
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public readonly Button ShowMarkersButton; //Shows spawn points
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public readonly Button ShowBbButton; //Shows bounding boxes
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public readonly Button MachineLinkingButton; // Enables/disables machine linking mode.
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private readonly IGameHud _gameHud;
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public SandboxWindow()
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{
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Resizable = false;
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_gameHud = IoCManager.Resolve<IGameHud>();
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Title = Loc.GetString("sandbox-window-title");
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var vBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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SeparationOverride = 4
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};
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Contents.AddChild(vBox);
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RespawnButton = new Button { Text = Loc.GetString("sandbox-window-respawn-button") };
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vBox.AddChild(RespawnButton);
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SpawnEntitiesButton = new Button { Text = Loc.GetString("sandbox-window-spawn-entities-button") };
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vBox.AddChild(SpawnEntitiesButton);
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SpawnTilesButton = new Button { Text = Loc.GetString("sandbox-window-spawn-tiles-button") };
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vBox.AddChild(SpawnTilesButton);
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SpawnDecalsButton = new Button { Text = Loc.GetString("sandbox-window-spawn-decals-button") };
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vBox.AddChild(SpawnDecalsButton);
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GiveFullAccessButton = new Button { Text = Loc.GetString("sandbox-window-grant-full-access-button") };
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vBox.AddChild(GiveFullAccessButton);
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GiveAghostButton = new Button { Text = Loc.GetString("sandbox-window-ghost-button") };
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vBox.AddChild(GiveAghostButton);
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ToggleLightButton = new Button { Text = Loc.GetString("sandbox-window-toggle-lights-button"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().Enabled };
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vBox.AddChild(ToggleLightButton);
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ToggleFovButton = new Button { Text = Loc.GetString("sandbox-window-toggle-fov-button"), ToggleMode = true, Pressed = !IoCManager.Resolve<IEyeManager>().CurrentEye.DrawFov };
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vBox.AddChild(ToggleFovButton);
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ToggleShadowsButton = new Button { Text = Loc.GetString("sandbox-window-toggle-shadows-button"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().DrawShadows };
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vBox.AddChild(ToggleShadowsButton);
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ToggleSubfloorButton = new Button { Text = Loc.GetString("sandbox-window-toggle-subfloor-button"), ToggleMode = true, Pressed = EntitySystem.Get<SubFloorHideSystem>().ShowAll };
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vBox.AddChild(ToggleSubfloorButton);
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SuicideButton = new Button { Text = Loc.GetString("sandbox-window-toggle-suicide-button") };
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vBox.AddChild(SuicideButton);
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ShowMarkersButton = new Button { Text = Loc.GetString("sandbox-window-show-spawns-button"), ToggleMode = true, Pressed = EntitySystem.Get<MarkerSystem>().MarkersVisible };
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vBox.AddChild(ShowMarkersButton);
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ShowBbButton = new Button { Text = Loc.GetString("sandbox-window-show-bb-button"), ToggleMode = true, Pressed = (EntitySystem.Get<DebugPhysicsSystem>().Flags & PhysicsDebugFlags.Shapes) != 0x0 };
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vBox.AddChild(ShowBbButton);
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MachineLinkingButton = new Button { Text = Loc.GetString("sandbox-window-link-machines-button"), ToggleMode = true };
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vBox.AddChild(MachineLinkingButton);
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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_gameHud.SandboxButtonDown = true;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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_gameHud.SandboxButtonDown = false;
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}
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}
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public sealed class SandboxSystem : SharedSandboxSystem
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{
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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public bool SandboxAllowed { get; private set; }
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private SandboxWindow? _sandboxWindow;
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private EntitySpawnWindow? _spawnWindow;
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private TileSpawnWindow? _tilesSpawnWindow;
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private DecalPlacerWindow? _decalSpawnWindow;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<MsgSandboxStatus>(OnSandboxStatus);
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_adminManager.AdminStatusUpdated += OnAdminStatus;
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_gameHud.SandboxButtonToggled += SandboxButtonPressed;
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// Do these need cleanup?
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
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InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
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InputCmdHandler.FromDelegate(session => ToggleSandboxWindow()));
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenTileSpawnWindow,
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InputCmdHandler.FromDelegate(session => ToggleTilesWindow()));
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenDecalSpawnWindow,
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InputCmdHandler.FromDelegate(session => ToggleDecalsWindow()));
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}
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private void OnAdminStatus()
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{
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if (CanSandbox())
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Enable();
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else
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Disable();
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}
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private bool CanSandbox()
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{
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return SandboxAllowed || _adminManager.IsActive();
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}
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/// <summary>
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/// Run when sandbox is disabled
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/// </summary>
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private void Disable()
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{
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_gameHud.SandboxButtonVisible = false;
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_sandboxWindow?.Close();
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_sandboxWindow = null;
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_spawnWindow?.Close();
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_tilesSpawnWindow?.Close();
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_decalSpawnWindow?.Close();
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}
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private void Enable()
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{
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_gameHud.SandboxButtonVisible = true;
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}
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private void OnRoundRestart(RoundRestartCleanupEvent ev)
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{
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// Go through and cleanup windows (even if they remain adminned better to just shut them).
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Disable();
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if (CanSandbox())
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Enable();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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// TODO: Gamehud moment
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_gameHud.SandboxButtonToggled -= SandboxButtonPressed;
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_adminManager.AdminStatusUpdated -= OnAdminStatus;
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}
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private void OnSandboxStatus(MsgSandboxStatus ev)
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{
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SetAllowed(ev.SandboxAllowed);
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}
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private void SandboxButtonPressed(bool newValue)
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{
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UpdateSandboxWindowVisibility();
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}
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private void ToggleSandboxWindow()
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{
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UpdateSandboxWindowVisibility();
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}
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private void UpdateSandboxWindowVisibility()
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{
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if (CanSandbox() && _sandboxWindow?.IsOpen != true)
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OpenSandboxWindow();
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else
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_sandboxWindow?.Close();
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}
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private void SetAllowed(bool newAllowed)
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{
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if (newAllowed == SandboxAllowed)
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return;
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SandboxAllowed = newAllowed;
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_gameHud.SandboxButtonVisible = CanSandbox();
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if (!CanSandbox())
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Disable();
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}
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private void OpenSandboxWindow()
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{
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if (_sandboxWindow != null)
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{
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if (!_sandboxWindow.IsOpen)
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_sandboxWindow.Open();
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return;
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}
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_sandboxWindow = new SandboxWindow();
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_sandboxWindow.OnClose += SandboxWindowOnClose;
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_sandboxWindow.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
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_sandboxWindow.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
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_sandboxWindow.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
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_sandboxWindow.SpawnDecalsButton.OnPressed += OnSpawnDecalsButtonClicked;
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_sandboxWindow.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
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_sandboxWindow.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
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_sandboxWindow.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
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_sandboxWindow.ToggleFovButton.OnToggled += OnToggleFovButtonClicked;
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_sandboxWindow.ToggleShadowsButton.OnToggled += OnToggleShadowsButtonClicked;
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_sandboxWindow.SuicideButton.OnPressed += OnSuicideButtonClicked;
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_sandboxWindow.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
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_sandboxWindow.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
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_sandboxWindow.ShowBbButton.OnPressed += OnShowBbButtonClicked;
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_sandboxWindow.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
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_sandboxWindow.OpenCentered();
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}
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private void SandboxWindowOnClose()
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{
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_sandboxWindow = null;
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}
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private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
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{
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RaiseNetworkEvent(new MsgSandboxRespawn());
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}
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private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleEntitySpawnWindow();
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}
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private void OnSpawnTilesButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleTilesWindow();
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}
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private void OnSpawnDecalsButtonClicked(BaseButton.ButtonEventArgs obj)
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{
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ToggleDecalsWindow();
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}
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private void OnToggleLightButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleLight();
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}
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private void OnToggleFovButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleFov();
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}
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private void OnToggleShadowsButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleShadows();
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}
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private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleSubFloor();
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}
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private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ShowMarkers();
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}
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private void OnShowBbButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ShowBb();
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}
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private void OnMachineLinkingButtonClicked(BaseButton.ButtonEventArgs args)
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{
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LinkMachines();
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}
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private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
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{
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RaiseNetworkEvent(new MsgSandboxGiveAccess());
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}
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private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
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{
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RaiseNetworkEvent(new MsgSandboxGiveAghost());
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}
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private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
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{
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RaiseNetworkEvent(new MsgSandboxSuicide());
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}
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// TODO: These should check for command perms + be reset if the round is over.
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public void ToggleEntitySpawnWindow()
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{
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if (_spawnWindow == null)
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{
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if (!CanSandbox()) return;
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_spawnWindow = new EntitySpawnWindow(_placementManager, PrototypeManager, _resourceCache);
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_spawnWindow.OpenToLeft();
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return;
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}
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if (_spawnWindow.IsOpen)
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{
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_spawnWindow.Close();
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}
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else
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{
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_spawnWindow.Open();
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}
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}
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public void ToggleTilesWindow()
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{
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if (_tilesSpawnWindow == null)
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{
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if (!CanSandbox()) return;
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_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
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_tilesSpawnWindow.OpenToLeft();
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return;
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}
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if (_tilesSpawnWindow.IsOpen)
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{
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_tilesSpawnWindow.Close();
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}
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else
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{
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_tilesSpawnWindow.Open();
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}
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}
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public void ToggleDecalsWindow()
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{
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if (_decalSpawnWindow == null)
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{
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if (!CanSandbox()) return;
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_decalSpawnWindow = new DecalPlacerWindow(PrototypeManager);
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_decalSpawnWindow.OpenToLeft();
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return;
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}
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if (_decalSpawnWindow.IsOpen)
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{
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_decalSpawnWindow.Close();
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}
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else
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{
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_decalSpawnWindow.Open();
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}
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}
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// TODO: need to cleanup these
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private void ToggleLight()
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{
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_consoleHost.ExecuteCommand("togglelight");
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}
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private void ToggleFov()
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{
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_consoleHost.ExecuteCommand("togglefov");
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}
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private void ToggleShadows()
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{
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_consoleHost.ExecuteCommand("toggleshadows");
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}
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private void ToggleSubFloor()
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{
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_consoleHost.ExecuteCommand("showsubfloor");
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}
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private void ShowMarkers()
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{
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_consoleHost.ExecuteCommand("showmarkers");
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}
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private void ShowBb()
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{
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_consoleHost.ExecuteCommand("physics shapes");
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}
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private void LinkMachines()
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{
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_consoleHost.ExecuteCommand("signallink");
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}
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}
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}
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Reference in New Issue
Block a user