Added thresholds and new stomatch for mice (#22143)
Co-authored-by: Lazzi0706 <lazzikrytskiy0706@gmail.com>
This commit is contained in:
@@ -81,6 +81,17 @@
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- id: Food
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- id: Food
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- id: Drink
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- id: Drink
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- type: entity
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id: OrganMouseStomach
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parent: OrganAnimalStomach
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name: stomach
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noSpawn: true
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components:
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 30
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- type: entity
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- type: entity
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id: OrganAnimalLiver
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id: OrganAnimalLiver
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parent: BaseAnimalOrgan
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parent: BaseAnimalOrgan
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@@ -19,3 +19,25 @@
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- feet
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- feet
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feet:
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feet:
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part: FeetAnimal
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part: FeetAnimal
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- type: body
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id: Mouse
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name: "mouse"
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root: torso
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slots:
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torso:
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part: TorsoAnimal
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connections:
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- legs
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organs:
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lungs: OrganAnimalLungs
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stomach: OrganMouseStomach
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liver: OrganAnimalLiver
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heart: OrganAnimalHeart
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kidneys: OrganAnimalKidneys
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legs:
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part: LegsAnimal
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connections:
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- feet
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feet:
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part: FeetAnimal
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@@ -1158,6 +1158,8 @@
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id: MobMouse
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id: MobMouse
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description: Squeak!
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description: Squeak!
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components:
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components:
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- type: Body
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prototype: Mouse
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- type: GhostRole
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- type: GhostRole
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makeSentient: true
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makeSentient: true
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allowSpeech: true
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allowSpeech: true
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@@ -1226,6 +1228,12 @@
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Base: splat-0
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Base: splat-0
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- type: Food
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- type: Food
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- type: Hunger
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- type: Hunger
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thresholds:
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Overfed: 35
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Okay: 25
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Peckish: 15
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Starving: 10
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Dead: 0
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baseDecayRate: 0.5 # I'm very hungry! Give me. The cheese.
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baseDecayRate: 0.5 # I'm very hungry! Give me. The cheese.
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- type: Extractable
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- type: Extractable
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grindableSolutionName: food
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grindableSolutionName: food
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