Pirate shuttle update (#13126)
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@@ -149,7 +149,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem
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ops[i] = _random.PickAndTake(ev.PlayerPool);
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ops[i] = _random.PickAndTake(ev.PlayerPool);
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}
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}
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var map = "/Maps/pirate.yml";
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var map = "/Maps/Shuttles/pirate.yml";
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var xformQuery = GetEntityQuery<TransformComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var aabbs = _stationSystem.Stations.SelectMany(x =>
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var aabbs = _stationSystem.Stations.SelectMany(x =>
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File diff suppressed because it is too large
Load Diff
@@ -1,14 +0,0 @@
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- type: gameMap
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id: Pirate
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mapName: 'Pirate Ship'
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mapPath: /Maps/pirate.yml
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minPlayers: 0
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stations:
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Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
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mapNameTemplate: '{0} Pirate {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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overflowJobs: []
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availableJobs:
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Captain: [ 1, 1 ]
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