Make clickmap lookups use the sprite tree (#13275)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2023-01-05 18:29:27 +13:00
committed by GitHub
parent edd90e750b
commit bf2ae6294d
8 changed files with 29 additions and 28 deletions

View File

@@ -112,7 +112,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (_stateManager.CurrentState is GameplayStateBase screen)
{
target = screen.GetEntityUnderPosition(mousePos);
target = screen.GetClickedEntity(mousePos);
}
EntityManager.RaisePredictiveEvent(new DisarmAttackEvent(target, coordinates));
@@ -191,7 +191,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
// TODO: UI Refactor update I assume
if (_stateManager.CurrentState is GameplayStateBase screen)
{
target = screen.GetEntityUnderPosition(mousePos);
target = screen.GetClickedEntity(mousePos);
}
RaisePredictiveEvent(new LightAttackEvent(target, weapon.Owner, coordinates));