Make clickmap lookups use the sprite tree (#13275)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -84,7 +84,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (gameState is GameplayState game)
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{
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var uid = game.GetEntityUnderPosition(mousePos);
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var uid = game.GetClickedEntity(mousePos);
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if (uid != null)
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StartDragging(uid.Value, mousePos);
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