Acid effects (#5466)

* acid

* balance

* nerf area effects
This commit is contained in:
mirrorcult
2021-11-27 00:31:49 -07:00
committed by GitHub
parent 3e32e0f81f
commit bf30f82ff5
7 changed files with 94 additions and 4 deletions

View File

@@ -15,7 +15,7 @@ namespace Content.Server.Chemistry.Components
{
public override string Name => "AreaEffectInception";
private const float ReactionDelay = 0.5f;
private const float ReactionDelay = 1.5f;
private readonly HashSet<SolutionAreaEffectComponent> _group = new();

View File

@@ -0,0 +1,36 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Prototypes;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Construction.Steps;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.ReagentEffects;
/// <summary>
/// Forces someone to do a certain action, if they have it.
/// </summary>
public class DoAction : ReagentEffect
{
[DataField("action", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<ActionPrototype>))]
public string Action = default!;
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out SharedActionsComponent? actions))
{
if (!IoCManager.Resolve<IPrototypeManager>().TryIndex<ActionPrototype>(Action, out var proto))
return;
if (actions.IsGranted(proto.ActionType))
{
var attempt = new ActionAttempt(proto);
attempt.DoInstantAction(args.EntityManager.GetEntity(args.SolutionEntity));
}
}
}
}

View File

@@ -2,6 +2,7 @@ using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
namespace Content.Server.Chemistry.ReagentEffects
@@ -18,9 +19,20 @@ namespace Content.Server.Chemistry.ReagentEffects
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
/// <summary>
/// Should this effect scale the damage by the amount of chemical in the solution?
/// Useful for touch reactions, like styptic powder or acid.
/// </summary>
[DataField("scaleByQuantity")]
public bool ScaleByQuantity = false;
[DataField("ignoreResistances")]
public bool IgnoreResistances = true;
public override void Effect(ReagentEffectArgs args)
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(args.SolutionEntity, Damage, true);
var scale = ScaleByQuantity ? args.Quantity : FixedPoint2.New(1);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(args.SolutionEntity, Damage * scale, IgnoreResistances);
}
}
}