Meth (#4186)
* adds an overdose metabolism with sensible default settings * adds the compoenents for the run fast part of meth * not sure what I changed here but I trust my past self to not fuck up for once * adds basic meth recipe * correctly names comething * I really should've checked my spelling before making this pr Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * adds suggestion from the maintaner, who managed to get to this pr suprisingly fast * Revert "adds suggestion from the maintaner, who managed to get to this pr suprisingly fast" This reverts commit 9b0f07402e35ed5890b3af805691b690671b950c. * tweak * tweak * git's gitting on my nerves * some small tweaks * don't need these anymore * makes some stuff required * changes the meth recipe to arbitary bullshit to get the yaml thingy to leave me alone goddamnit * extremely minor change * removes overdose, because however it's gonna be done, it's definitely not my way * i should really double check every key I press * hm * sigh, I should be more thorough with looking at error messages. * beenus * gay sex is gay * this one goes out to bingo * reviews * not sure why status lifetime description wasn't being commited * Update MovespeedModifierMetabolism.cs Co-authored-by: mirrorcult <notzombiedude@gmail.com> * adds VV to component variables * rebalances meth, and makes the completely unrealistic recipe properly work now * meth effects should go away now or something do you think I test these changes before pushing?? * ah yes, orginization * adds proper recipe and prequisite chemicals * fixes linter hopefully * Update chemicals.yml * a * starts working on prediction * thing * predmiction?? * changes thing * does it properly * uses timespan instead of timer * uses dif timers and adds a system * updates robust and tweaks a small thing * Fixes * "Fix" prediction * starts changing the timer to timespans to avoid icky on timer end * okay fixes the check thing but now meth is broken and I don't know why * fixes predicition (partially) * Delete ContentNetIDs.cs whoops * some changes advised by sloth * certified scalycode fix right here * moves resettimer to the metabolism to make it less oop stinky * moves resettimer to the metabolism to make it less oop stinky * gamin * when the is * updates mth colour to be accurate because I forgot * abc hard ok * everything should be up to date now * makes MovespeedModifierMetabolism ECS and cleans up some other stuff * does a fixy wixy * fix thing * Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth" This reverts commit 62886561098be02f9adb6352f4e858a8269d5bd5, reversing changes made to ca34fffb5b7a40f19aec7b9e4bc37bdeab914bc1. * Revert "Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into meth"" This reverts commit 4f550da19656abfd0be05f818fc6b7100252d5b8. * fix hopefully * updates metabolism to works with mirror's fancy new system * updates yaml + tweaks * bruh * yaml moment * :yaml moment * Revert " :yaml moment" This reverts commit 8cb51573c64db76d989de22acdbb9c50b2c6d052. * 99th commit yay, also I need to not do this * removes something that I don't need * makes system work with this and gets rid of unnesescary check * make the update only work on active components * oops * Cleanup * alphabetise this shit * Touchup * Woops stupid alloc by me * Nerf nyoom for now Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: mirrorcult <notzombiedude@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -121,11 +121,6 @@
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# You're technically 'immune to poison' without a heart, but.. uhh, you'll have bigger problems on your hands.
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- type: Metabolizer
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metabolisms:
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Dylovene:
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effects:
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- !type:HealthChange
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damageClass: Toxin
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healthChange: -1
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Arithrazine:
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effects:
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- !type:HealthChange
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@@ -154,26 +149,39 @@
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- !type:HealthChange
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damageClass: Airloss
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healthChange: -3
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Kelotane:
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Dylovene:
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effects:
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- !type:HealthChange
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damageClass: Burn
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healthChange: -1
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Synaptizine:
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- !type:HealthChange
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damageClass: Toxin
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healthChange: -1
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Ephedrine:
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effects:
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- !type:HealthChange
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damageClass: Toxin
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healthChange: 0.5
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- !type:MovespeedModifier
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walkSpeedModifier: 1.2
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sprintSpeedModifier: 1.2
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HeartbreakerToxin:
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effects:
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- !type:HealthChange
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damageClass: Airloss
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healthChange: 4
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Kelotane:
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effects:
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- !type:HealthChange
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damageClass: Burn
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healthChange: -1
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Lexorin:
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effects:
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- !type:HealthChange
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damageClass: Airloss
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healthChange: 7
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Meth:
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effects:
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- !type:HealthChange
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healthChange: 2.5
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damageClass: Toxin
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- !type:MovespeedModifier
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walkSpeedModifier: 1.3
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sprintSpeedModifier: 1.3
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Omnizine:
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effects:
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- !type:HealthChange
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@@ -188,6 +196,11 @@
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- !type:HealthChange
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healthChange: -2
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damageClass: Brute
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Synaptizine:
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effects:
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- !type:HealthChange
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damageClass: Toxin
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healthChange: 0.5
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- type: entity
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id: OrganHumanStomach
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@@ -9,6 +9,7 @@
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- Fluorine
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- Glucose
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- Hydrogen
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- Iodine
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- Iron
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- Lithium
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- Mercury
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@@ -25,3 +26,4 @@
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- SulfuricAcid
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- Uranium
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- Water
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@@ -222,6 +222,33 @@
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- !type:AdjustWater
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amount: 1
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- type: reagent
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id: Meth
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name: meth
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desc: Methamphetamine, more commonly know as meth, is a potent stimulant, with dangerous side-effects if too much is consumed.
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physicalDesc: translucent
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color: "#FAFAFA"
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boilingPoint: 212.0 #Meth vape when?
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meltingPoint: 170.0
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- type: reagent
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id: Iodine
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name: iodine
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desc: Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
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physicalDesc: Dark Brown
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color: "#BC8A00"
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boilingPoint: 184.3
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meltingPoint: 113.7
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- type: reagent
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id: Ephedrine
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name: ephedrine
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desc: Increases stun resistance and movement speed, giving you hand cramps. Overdose deals toxin damage and inhibits breathing
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physicalDesc: Bone white
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color: "#D2FFFA"
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boilingPoint: 255.0
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meltingPoint: 36.0
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- type: reagent
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id: Oil
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name: oil
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@@ -226,3 +226,31 @@
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amount: 1
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products:
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Fluorosurfactant: 5
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- type: reaction
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id: Meth
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reactants:
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Ephedrine:
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amount: 1
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Carbon:
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amount: 1
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Iodine:
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amount: 1
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Phosphorus:
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amount: 1
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products:
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Meth: 4 #I kinda remember having to heat this up, and if you heated it up too much, it went boom, I can't remember the specific values tho.
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- type: reaction
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id: Ephedrine
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reactants:
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Oil:
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amount: 1
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Hydrogen:
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amount: 1
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Sugar:
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amount: 1
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Diethylamine:
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amount: 1
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products:
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Ephedrine: 4
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