Basic drug shader (#9033)

This commit is contained in:
Leon Friedrich
2022-06-23 16:33:07 +12:00
committed by GitHub
parent 37bd341854
commit bf489adb91
8 changed files with 236 additions and 0 deletions

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@@ -0,0 +1,9 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Drugs;
/// <summary>
/// Exists for use as a status effect. Adds a shader to the client that scales with the effect duration.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class SeeingRainbowsComponent : Component { }