Basic drug shader (#9033)
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@@ -80,6 +80,7 @@
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- KnockedDown
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- SlowedDown
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- Stutter
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- SeeingRainbows
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- Electrocution
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- PressureImmunity
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- Muted
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@@ -89,6 +89,15 @@
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amount: -5
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- !type:PlantAdjustHealth
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amount: -1
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metabolisms:
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Narcotic:
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effects:
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- !type:GenericStatusEffect
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key: SeeingRainbows
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component: SeeingRainbows
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type: Add
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time: 5
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refresh: false
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- type: reagent
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id: THCOil
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@@ -97,6 +106,15 @@
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desc: reagent-desc-thc-oil
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physicalDesc: reagent-physical-desc-skunky
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color: "#DAA520"
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metabolisms:
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Narcotic:
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effects:
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- !type:GenericStatusEffect
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key: SeeingRainbows
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component: SeeingRainbows
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type: Add
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time: 5
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refresh: false
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- type: reagent
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id: Nicotine
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@@ -124,6 +142,15 @@
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desc: reagent-desc-space-drugs
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physicalDesc: reagent-physical-desc-syrupy
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color: "#63806e"
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metabolisms:
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Narcotic:
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effects:
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- !type:GenericStatusEffect
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key: SeeingRainbows
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component: SeeingRainbows
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type: Add
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time: 5
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refresh: false
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# Probably replace this one with sleeping chem when putting someone in a comatose state is easier
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- type: reagent
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@@ -31,6 +31,11 @@
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positionInput: 0,0
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life: 0
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- type: shader
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id: Rainbow
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kind: source
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path: "/Textures/Shaders/rainbow.swsl"
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- type: shader
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id: CameraStatic
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kind: source
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@@ -22,6 +22,9 @@
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- type: statusEffect
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id: AllCaps
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- type: statusEffect
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id: SeeingRainbows
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- type: statusEffect
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id: Electrocution
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