Replace most VBox/HBoxContainers with BoxContainers (#4274)

This commit is contained in:
Visne
2021-07-18 18:39:31 +02:00
committed by GitHub
parent 0d1af2c5ff
commit bf493c39b7
101 changed files with 1143 additions and 567 deletions

View File

@@ -9,6 +9,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
@@ -58,7 +59,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private sealed class StatusControl : Control
{
private readonly ClientBatteryBarrelComponent _parent;
private readonly HBoxContainer _bulletsList;
private readonly BoxContainer _bulletsList;
private readonly Label _noBatteryLabel;
private readonly Label _ammoCount;
@@ -69,8 +70,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild(new HBoxContainer
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true,
Children =
{
@@ -79,8 +81,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
HorizontalExpand = true,
Children =
{
(_bulletsList = new HBoxContainer
(_bulletsList = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 4
}),

View File

@@ -11,6 +11,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
@@ -68,8 +69,8 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private sealed class StatusControl : Control
{
private readonly ClientBoltActionBarrelComponent _parent;
private readonly HBoxContainer _bulletsListTop;
private readonly HBoxContainer _bulletsListBottom;
private readonly BoxContainer _bulletsListTop;
private readonly BoxContainer _bulletsListBottom;
private readonly TextureRect _chamberedBullet;
private readonly Label _noMagazineLabel;
@@ -79,16 +80,22 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
_parent = parent;
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild(new VBoxContainer
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0,
Children =
{
(_bulletsListTop = new HBoxContainer {SeparationOverride = 0}),
new HBoxContainer
(_bulletsListTop = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
SeparationOverride = 0
}),
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true,
Children =
{
@@ -97,8 +104,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
HorizontalExpand = true,
Children =
{
(_bulletsListBottom = new HBoxContainer
(_bulletsListBottom = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0
}),

View File

@@ -17,6 +17,7 @@ using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
@@ -134,7 +135,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private sealed class StatusControl : Control
{
private readonly ClientMagazineBarrelComponent _parent;
private readonly HBoxContainer _bulletsList;
private readonly BoxContainer _bulletsList;
private readonly TextureRect _chamberedBullet;
private readonly Label _noMagazineLabel;
private readonly Label _ammoCount;
@@ -146,8 +147,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild(new HBoxContainer
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true,
Children =
{
@@ -163,8 +165,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
HorizontalExpand = true,
Children =
{
(_bulletsList = new HBoxContainer
(_bulletsList = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0
}),

View File

@@ -11,6 +11,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
@@ -68,8 +69,8 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private sealed class StatusControl : Control
{
private readonly ClientPumpBarrelComponent _parent;
private readonly HBoxContainer _bulletsListTop;
private readonly HBoxContainer _bulletsListBottom;
private readonly BoxContainer _bulletsListTop;
private readonly BoxContainer _bulletsListBottom;
private readonly TextureRect _chamberedBullet;
private readonly Label _noMagazineLabel;
@@ -79,16 +80,22 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
_parent = parent;
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild(new VBoxContainer
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0,
Children =
{
(_bulletsListTop = new HBoxContainer {SeparationOverride = 0}),
new HBoxContainer
(_bulletsListTop = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
SeparationOverride = 0
}),
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true,
Children =
{
@@ -97,8 +104,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
HorizontalExpand = true,
Children =
{
(_bulletsListBottom = new HBoxContainer
(_bulletsListBottom = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0
}),

View File

@@ -9,6 +9,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
@@ -62,7 +63,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private sealed class StatusControl : Control
{
private readonly ClientRevolverBarrelComponent _parent;
private readonly HBoxContainer _bulletsList;
private readonly BoxContainer _bulletsList;
public StatusControl(ClientRevolverBarrelComponent parent)
{
@@ -70,8 +71,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
_parent = parent;
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild((_bulletsList = new HBoxContainer
AddChild((_bulletsList = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0