Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars * Merge fixes * Remove duplicate cvar registration
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@@ -88,7 +88,7 @@ namespace Content.Server.GameTicking
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[ViewVariables] private bool DisallowLateJoin { get; set; } = false;
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[ViewVariables] private bool LobbyEnabled => _configurationManager.GetCVar<bool>("game.lobbyenabled");
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[ViewVariables] private bool LobbyEnabled => _configurationManager.GetCVar(CCVars.GameLobbyEnabled);
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[ViewVariables] private bool _updateOnRoundEnd;
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private CancellationTokenSource _updateShutdownCts;
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@@ -119,7 +119,7 @@ namespace Content.Server.GameTicking
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public event Action<GameRuleAddedEventArgs> OnRuleAdded;
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private TimeSpan LobbyDuration =>
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TimeSpan.FromSeconds(_configurationManager.GetCVar<int>("game.lobbyduration"));
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TimeSpan.FromSeconds(_configurationManager.GetCVar(CCVars.GameLobbyDuration));
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public override void Initialize()
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{
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@@ -127,8 +127,6 @@ namespace Content.Server.GameTicking
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DebugTools.Assert(!_initialized);
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PresetSuspicion.RegisterCVars(_configurationManager);
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_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
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_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame));
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_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus));
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@@ -286,9 +284,9 @@ namespace Content.Server.GameTicking
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if (!preset.Start(assignedJobs.Keys.ToList(), force))
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{
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if (_configurationManager.GetCVar<bool>("game.fallbackenabled"))
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if (_configurationManager.GetCVar(CCVars.GameLobbyFallbackEnabled))
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{
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SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
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SetStartPreset(_configurationManager.GetCVar(CCVars.GameLobbyFallbackPreset));
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var newPreset = MakeGamePreset(profiles);
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_chatManager.DispatchServerAnnouncement(
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$"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
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