Merge branch 'master' into mathmerge
This commit is contained in:
@@ -1,35 +0,0 @@
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using Content.Client.Atmos;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects.Components.Atmos
|
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{
|
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[RegisterComponent]
|
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public class CanSeeGasesComponent : Component
|
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{
|
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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||||
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public override string Name => "CanSeeGases";
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|
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public override void HandleMessage(ComponentMessage message, IComponent component)
|
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{
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base.HandleMessage(message, component);
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|
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switch (message)
|
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{
|
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case PlayerAttachedMsg _:
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if(!_overlayManager.HasOverlay(nameof(GasTileOverlay)))
|
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_overlayManager.AddOverlay(new GasTileOverlay());
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break;
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|
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case PlayerDetachedMsg _:
|
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if(!_overlayManager.HasOverlay(nameof(GasTileOverlay)))
|
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_overlayManager.RemoveOverlay(nameof(GasTileOverlay));
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break;
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}
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}
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}
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}
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@@ -0,0 +1,67 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
|
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Animations;
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using Robust.Shared.Maths;
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using Content.Shared.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Atmos
|
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{
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[UsedImplicitly]
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||||
public class ExtinguisherVisualizer : AppearanceVisualizer
|
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{
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||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
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base.OnChangeData(component);
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||||
|
||||
if (component.Deleted)
|
||||
{
|
||||
return;
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}
|
||||
|
||||
if (component.TryGetData<double>(ExtinguisherVisuals.Rotation, out var degrees))
|
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{
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SetRotation(component, Angle.FromDegrees(degrees));
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}
|
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
|
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{
|
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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|
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent animation))
|
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{
|
||||
sprite.Rotation = rotation;
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return;
|
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}
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||||
|
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if (animation.HasRunningAnimation("rotate"))
|
||||
{
|
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animation.Stop("rotate");
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}
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animation.Play(new Animation
|
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{
|
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Length = TimeSpan.FromSeconds(0.125),
|
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AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty
|
||||
{
|
||||
ComponentType = typeof(ISpriteComponent),
|
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Property = nameof(ISpriteComponent.Rotation),
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||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
|
||||
new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
|
||||
}
|
||||
}
|
||||
}
|
||||
}, "rotate");
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||||
}
|
||||
}
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}
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@@ -0,0 +1,71 @@
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#nullable enable
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using Content.Client.GameObjects.Components.Disposal;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Body;
|
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using Content.Shared.GameObjects.Components.Damage;
|
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using Robust.Client.Interfaces.GameObjects.Components;
|
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using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
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using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
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using Robust.Shared.Players;
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|
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namespace Content.Client.GameObjects.Components.Body
|
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{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDamageableComponent))]
|
||||
[ComponentReference(typeof(IBodyManagerComponent))]
|
||||
public class BodyManagerComponent : SharedBodyManagerComponent, IClientDraggable
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
#pragma warning restore 649
|
||||
|
||||
public bool ClientCanDropOn(CanDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Target.HasComponent<DisposalUnitComponent>();
|
||||
}
|
||||
|
||||
public bool ClientCanDrag(CanDragEventArgs eventArgs)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out ISpriteComponent? sprite))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case BodyPartAddedMessage partAdded:
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sprite.LayerSetVisible(partAdded.RSIMap, true);
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sprite.LayerSetRSI(partAdded.RSIMap, partAdded.RSIPath);
|
||||
sprite.LayerSetState(partAdded.RSIMap, partAdded.RSIState);
|
||||
break;
|
||||
case BodyPartRemovedMessage partRemoved:
|
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sprite.LayerSetVisible(partRemoved.RSIMap, false);
|
||||
|
||||
if (!partRemoved.Dropped.HasValue ||
|
||||
!_entityManager.TryGetEntity(partRemoved.Dropped.Value, out var entity) ||
|
||||
!entity.TryGetComponent(out ISpriteComponent? droppedSprite))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var color = sprite[partRemoved.RSIMap].Color;
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||||
|
||||
droppedSprite.LayerSetColor(0, color);
|
||||
break;
|
||||
case MechanismSpriteAddedMessage mechanismAdded:
|
||||
sprite.LayerSetVisible(mechanismAdded.RSIMap, true);
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||||
break;
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case MechanismSpriteRemovedMessage mechanismRemoved:
|
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sprite.LayerSetVisible(mechanismRemoved.RSIMap, false);
|
||||
break;
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||||
}
|
||||
}
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||||
}
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||||
}
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@@ -0,0 +1,59 @@
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using System.Collections.Generic;
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||||
using Content.Shared.Body.Scanner;
|
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using JetBrains.Annotations;
|
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using Robust.Client.GameObjects.Components.UserInterface;
|
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using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Body.Scanner
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class BodyScannerBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
[ViewVariables]
|
||||
private BodyScannerDisplay _display;
|
||||
|
||||
[ViewVariables]
|
||||
private BodyScannerTemplateData _template;
|
||||
|
||||
[ViewVariables]
|
||||
private Dictionary<string, BodyScannerBodyPartData> _parts;
|
||||
|
||||
public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
|
||||
|
||||
protected override void Open()
|
||||
{
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||||
base.Open();
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||||
_display = new BodyScannerDisplay(this);
|
||||
_display.OnClose += Close;
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||||
_display.OpenCentered();
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
if (!(state is BodyScannerInterfaceState scannerState))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_template = scannerState.Template;
|
||||
_parts = scannerState.Parts;
|
||||
|
||||
_display.UpdateDisplay(_template, _parts);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_display.Dispose();
|
||||
_template = null;
|
||||
_parts.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,164 @@
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||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using Content.Shared.Body.Scanner;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using static Robust.Client.UserInterface.Controls.ItemList;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Body.Scanner
|
||||
{
|
||||
public sealed class BodyScannerDisplay : SS14Window
|
||||
{
|
||||
private BodyScannerTemplateData _template;
|
||||
|
||||
private Dictionary<string, BodyScannerBodyPartData> _parts;
|
||||
|
||||
private List<string> _slots;
|
||||
|
||||
private BodyScannerBodyPartData _currentBodyPart;
|
||||
|
||||
public BodyScannerDisplay(BodyScannerBoundUserInterface owner)
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Owner = owner;
|
||||
Title = Loc.GetString("Body Scanner");
|
||||
|
||||
var hSplit = new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
// Left half
|
||||
new ScrollContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(BodyPartList = new ItemList())
|
||||
}
|
||||
},
|
||||
// Right half
|
||||
new VBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
// Top half of the right half
|
||||
new VBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(BodyPartLabel = new Label()),
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = "Health: "
|
||||
},
|
||||
(BodyPartHealth = new Label())
|
||||
}
|
||||
},
|
||||
new ScrollContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(MechanismList = new ItemList())
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
// Bottom half of the right half
|
||||
(MechanismInfoLabel = new RichTextLabel
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Contents.AddChild(hSplit);
|
||||
|
||||
BodyPartList.OnItemSelected += BodyPartOnItemSelected;
|
||||
MechanismList.OnItemSelected += MechanismOnItemSelected;
|
||||
}
|
||||
|
||||
public BodyScannerBoundUserInterface Owner { get; }
|
||||
|
||||
protected override Vector2? CustomSize => (800, 600);
|
||||
|
||||
private ItemList BodyPartList { get; }
|
||||
|
||||
private Label BodyPartLabel { get; }
|
||||
|
||||
private Label BodyPartHealth { get; }
|
||||
|
||||
private ItemList MechanismList { get; }
|
||||
|
||||
private RichTextLabel MechanismInfoLabel { get; }
|
||||
|
||||
public void UpdateDisplay(BodyScannerTemplateData template, Dictionary<string, BodyScannerBodyPartData> parts)
|
||||
{
|
||||
_template = template;
|
||||
_parts = parts;
|
||||
_slots = new List<string>();
|
||||
BodyPartList.Clear();
|
||||
|
||||
foreach (var slotName in _parts.Keys)
|
||||
{
|
||||
// We have to do this since ItemLists only return the index of what item is
|
||||
// selected and dictionaries don't allow you to explicitly grab things by index.
|
||||
// So we put the contents of the dictionary into a list so
|
||||
// that we can grab the list by index. I don't know either.
|
||||
_slots.Add(slotName);
|
||||
|
||||
BodyPartList.AddItem(Loc.GetString(slotName));
|
||||
}
|
||||
}
|
||||
|
||||
public void BodyPartOnItemSelected(ItemListSelectedEventArgs args)
|
||||
{
|
||||
if (_parts.TryGetValue(_slots[args.ItemIndex], out _currentBodyPart)) {
|
||||
UpdateBodyPartBox(_currentBodyPart, _slots[args.ItemIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateBodyPartBox(BodyScannerBodyPartData part, string slotName)
|
||||
{
|
||||
BodyPartLabel.Text = $"{Loc.GetString(slotName)}: {Loc.GetString(part.Name)}";
|
||||
BodyPartHealth.Text = $"{part.CurrentDurability}/{part.MaxDurability}";
|
||||
|
||||
MechanismList.Clear();
|
||||
foreach (var mechanism in part.Mechanisms) {
|
||||
MechanismList.AddItem(mechanism.Name);
|
||||
}
|
||||
}
|
||||
|
||||
public void MechanismOnItemSelected(ItemListSelectedEventArgs args)
|
||||
{
|
||||
UpdateMechanismBox(_currentBodyPart.Mechanisms[args.ItemIndex]);
|
||||
}
|
||||
|
||||
private void UpdateMechanismBox(BodyScannerMechanismData mechanism)
|
||||
{
|
||||
// TODO: Improve UI
|
||||
if (mechanism == null)
|
||||
{
|
||||
MechanismInfoLabel.SetMessage("");
|
||||
return;
|
||||
}
|
||||
|
||||
var message =
|
||||
Loc.GetString(
|
||||
$"{mechanism.Name}\nHealth: {mechanism.CurrentDurability}/{mechanism.MaxDurability}\n{mechanism.Description}");
|
||||
|
||||
MechanismInfoLabel.SetMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Body.Surgery;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Body.Surgery
|
||||
{
|
||||
// TODO : Make window close if target or surgery tool gets too far away from user.
|
||||
|
||||
/// <summary>
|
||||
/// Generic client-side UI list popup that allows users to choose from an option
|
||||
/// of limbs or organs to operate on.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class GenericSurgeryBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private GenericSurgeryWindow? _window;
|
||||
|
||||
public GenericSurgeryBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
_window = new GenericSurgeryWindow();
|
||||
|
||||
_window.OpenCentered();
|
||||
_window.OnClose += Close;
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case RequestBodyPartSurgeryUIMessage msg:
|
||||
HandleBodyPartRequest(msg);
|
||||
break;
|
||||
case RequestMechanismSurgeryUIMessage msg:
|
||||
HandleMechanismRequest(msg);
|
||||
break;
|
||||
case RequestBodyPartSlotSurgeryUIMessage msg:
|
||||
HandleBodyPartSlotRequest(msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleBodyPartRequest(RequestBodyPartSurgeryUIMessage msg)
|
||||
{
|
||||
_window?.BuildDisplay(msg.Targets, BodyPartSelectedCallback);
|
||||
}
|
||||
|
||||
private void HandleMechanismRequest(RequestMechanismSurgeryUIMessage msg)
|
||||
{
|
||||
_window?.BuildDisplay(msg.Targets, MechanismSelectedCallback);
|
||||
}
|
||||
|
||||
private void HandleBodyPartSlotRequest(RequestBodyPartSlotSurgeryUIMessage msg)
|
||||
{
|
||||
_window?.BuildDisplay(msg.Targets, BodyPartSlotSelectedCallback);
|
||||
}
|
||||
|
||||
private void BodyPartSelectedCallback(int selectedOptionData)
|
||||
{
|
||||
SendMessage(new ReceiveBodyPartSurgeryUIMessage(selectedOptionData));
|
||||
}
|
||||
|
||||
private void MechanismSelectedCallback(int selectedOptionData)
|
||||
{
|
||||
SendMessage(new ReceiveMechanismSurgeryUIMessage(selectedOptionData));
|
||||
}
|
||||
|
||||
private void BodyPartSlotSelectedCallback(int selectedOptionData)
|
||||
{
|
||||
SendMessage(new ReceiveBodyPartSlotSurgeryUIMessage(selectedOptionData));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_window?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Body.Surgery
|
||||
{
|
||||
public class GenericSurgeryWindow : SS14Window
|
||||
{
|
||||
public delegate void OptionSelectedCallback(int selectedOptionData);
|
||||
|
||||
private readonly VBoxContainer _optionsBox;
|
||||
private OptionSelectedCallback _optionSelectedCallback;
|
||||
|
||||
protected override Vector2? CustomSize => (300, 400);
|
||||
|
||||
public GenericSurgeryWindow()
|
||||
{
|
||||
Title = Loc.GetString("Select surgery target...");
|
||||
RectClipContent = true;
|
||||
|
||||
var vSplitContainer = new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new ScrollContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
HScrollEnabled = true,
|
||||
VScrollEnabled = true,
|
||||
Children =
|
||||
{
|
||||
(_optionsBox = new VBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Contents.AddChild(vSplitContainer);
|
||||
}
|
||||
|
||||
public void BuildDisplay(Dictionary<string, int> data, OptionSelectedCallback callback)
|
||||
{
|
||||
_optionsBox.DisposeAllChildren();
|
||||
_optionSelectedCallback = callback;
|
||||
|
||||
foreach (var (displayText, callbackData) in data)
|
||||
{
|
||||
var button = new SurgeryButton(callbackData);
|
||||
|
||||
button.SetOnToggleBehavior(OnButtonPressed);
|
||||
button.SetDisplayText(Loc.GetString(displayText));
|
||||
|
||||
_optionsBox.AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
if (args.Button.Parent is SurgeryButton surgery)
|
||||
{
|
||||
_optionSelectedCallback(surgery.CallbackData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SurgeryButton : PanelContainer
|
||||
{
|
||||
public Button Button { get; }
|
||||
|
||||
private SpriteView SpriteView { get; }
|
||||
|
||||
private Control EntityControl { get; }
|
||||
|
||||
private Label DisplayText { get; }
|
||||
|
||||
public int CallbackData { get; }
|
||||
|
||||
public SurgeryButton(int callbackData)
|
||||
{
|
||||
CallbackData = callbackData;
|
||||
|
||||
Button = new Button
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
ToggleMode = true,
|
||||
MouseFilter = MouseFilterMode.Stop
|
||||
};
|
||||
|
||||
AddChild(Button);
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(SpriteView = new SpriteView
|
||||
{
|
||||
CustomMinimumSize = new Vector2(32.0f, 32.0f)
|
||||
}),
|
||||
(DisplayText = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
Text = "N/A",
|
||||
}),
|
||||
(new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void SetDisplayText(string text)
|
||||
{
|
||||
DisplayText.Text = text;
|
||||
}
|
||||
|
||||
public void SetOnToggleBehavior(Action<BaseButton.ButtonToggledEventArgs> behavior)
|
||||
{
|
||||
Button.OnToggled += behavior;
|
||||
}
|
||||
|
||||
public void SetSprite()
|
||||
{
|
||||
//button.SpriteView.Sprite = sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.Components
|
||||
/// <returns>True if the click worked, false otherwise.</returns>
|
||||
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out ISpriteComponent sprite) || !sprite.Visible)
|
||||
if (!Owner.TryGetComponent(out ISpriteComponent? sprite) || !sprite.Visible)
|
||||
{
|
||||
drawDepth = default;
|
||||
renderOrder = default;
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Fuck I really hate doing this
|
||||
/// TODO: make sure the client only gets damageable component on the clientside entity for its player mob
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class DamageableComponent : SharedDamageableComponent
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Damageable";
|
||||
|
||||
public Dictionary<DamageType, int> CurrentDamage = new Dictionary<DamageType, int>();
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if(curState is DamageComponentState damagestate)
|
||||
{
|
||||
CurrentDamage = damagestate.CurrentDamage;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#nullable enable
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Localization;
|
||||
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Disposal
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class DisposalRouterBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private DisposalRouterWindow? _window;
|
||||
|
||||
public DisposalRouterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new DisposalRouterWindow();
|
||||
|
||||
_window.OpenCentered();
|
||||
_window.OnClose += Close;
|
||||
|
||||
_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
|
||||
_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
|
||||
|
||||
}
|
||||
|
||||
private void ButtonPressed(UiAction action, string tag)
|
||||
{
|
||||
SendMessage(new UiActionMessage(action, tag));
|
||||
_window?.Close();
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
if (!(state is DisposalRouterUserInterfaceState cast))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_window?.UpdateState(cast);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_window?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Disposal
|
||||
{
|
||||
/// <summary>
|
||||
/// Client-side UI used to control a <see cref="SharedDisposalRouterComponent"/>
|
||||
/// </summary>
|
||||
public class DisposalRouterWindow : SS14Window
|
||||
{
|
||||
public readonly LineEdit TagInput;
|
||||
public readonly Button Confirm;
|
||||
|
||||
protected override Vector2? CustomSize => (400, 80);
|
||||
|
||||
public DisposalRouterWindow()
|
||||
{
|
||||
Title = Loc.GetString("Disposal Router");
|
||||
|
||||
Contents.AddChild(new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = Loc.GetString("Tags:")},
|
||||
new Control {CustomMinimumSize = (0, 10)},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(TagInput = new LineEdit {SizeFlagsHorizontal = SizeFlags.Expand, CustomMinimumSize = (320, 0),
|
||||
ToolTip = Loc.GetString("A comma separated list of tags"), IsValid = tags => TagRegex.IsMatch(tags)}),
|
||||
new Control {CustomMinimumSize = (10, 0)},
|
||||
(Confirm = new Button {Text = Loc.GetString("Confirm")})
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void UpdateState(DisposalRouterUserInterfaceState state)
|
||||
{
|
||||
TagInput.Text = state.Tags;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#nullable enable
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Localization;
|
||||
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Disposal
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a <see cref="DisposalTaggerWindow"/> and updates it when new server messages are received.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class DisposalTaggerBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private DisposalTaggerWindow? _window;
|
||||
|
||||
public DisposalTaggerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new DisposalTaggerWindow();
|
||||
|
||||
_window.OpenCentered();
|
||||
_window.OnClose += Close;
|
||||
|
||||
_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
|
||||
_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
|
||||
|
||||
}
|
||||
|
||||
private void ButtonPressed(UiAction action, string tag)
|
||||
{
|
||||
SendMessage(new UiActionMessage(action, tag));
|
||||
_window?.Close();
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
if (!(state is DisposalTaggerUserInterfaceState cast))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_window?.UpdateState(cast);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
_window?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Disposal
|
||||
{
|
||||
/// <summary>
|
||||
/// Client-side UI used to control a <see cref="SharedDisposalTaggerComponent"/>
|
||||
/// </summary>
|
||||
public class DisposalTaggerWindow : SS14Window
|
||||
{
|
||||
public readonly LineEdit TagInput;
|
||||
public readonly Button Confirm;
|
||||
|
||||
protected override Vector2? CustomSize => (400, 80);
|
||||
|
||||
public DisposalTaggerWindow()
|
||||
{
|
||||
Title = Loc.GetString("Disposal Tagger");
|
||||
|
||||
Contents.AddChild(new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = Loc.GetString("Tag:")},
|
||||
new Control {CustomMinimumSize = (0, 10)},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(TagInput = new LineEdit {SizeFlagsHorizontal = SizeFlags.Expand, CustomMinimumSize = (320, 0),
|
||||
IsValid = tag => TagRegex.IsMatch(tag)}),
|
||||
new Control {CustomMinimumSize = (10, 0)},
|
||||
(Confirm = new Button {Text = Loc.GetString("Confirm")})
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void UpdateState(DisposalTaggerUserInterfaceState state)
|
||||
{
|
||||
TagInput.Text = state.Tag;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -148,7 +148,7 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out ItemComponent item)) return;
|
||||
if (!entity.TryGetComponent(out ItemComponent? item)) return;
|
||||
|
||||
var maybeInHands = item.GetInHandStateInfo(hand.Location);
|
||||
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.MedicalScanner
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MedicalScannerBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
@@ -20,6 +22,7 @@ namespace Content.Client.GameObjects.Components.MedicalScanner
|
||||
Title = Owner.Owner.Name,
|
||||
};
|
||||
_window.OnClose += Close;
|
||||
_window.ScanButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.ScanDNA));
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
using System.Text;
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
|
||||
|
||||
@@ -8,28 +12,63 @@ namespace Content.Client.GameObjects.Components.MedicalScanner
|
||||
{
|
||||
public class MedicalScannerWindow : SS14Window
|
||||
{
|
||||
public readonly Button ScanButton;
|
||||
private readonly Label _diagnostics;
|
||||
protected override Vector2? CustomSize => (485, 90);
|
||||
|
||||
public MedicalScannerWindow()
|
||||
{
|
||||
Contents.AddChild(new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(ScanButton = new Button
|
||||
{
|
||||
Text = "Scan and Save DNA"
|
||||
}),
|
||||
(_diagnostics = new Label
|
||||
{
|
||||
Text = ""
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Populate(MedicalScannerBoundUserInterfaceState state)
|
||||
{
|
||||
Contents.RemoveAllChildren();
|
||||
var text = new StringBuilder();
|
||||
if (state.MaxHealth == 0)
|
||||
{
|
||||
text.Append("No patient data.");
|
||||
} else
|
||||
{
|
||||
text.Append($"Patient's health: {state.CurrentHealth}/{state.MaxHealth}\n");
|
||||
|
||||
if (state.DamageDictionary != null)
|
||||
{
|
||||
foreach (var (dmgType, amount) in state.DamageDictionary)
|
||||
{
|
||||
text.Append($"\n{dmgType}: {amount}");
|
||||
}
|
||||
}
|
||||
if (!state.Entity.HasValue ||
|
||||
!state.HasDamage() ||
|
||||
!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Entity.Value, out var entity))
|
||||
{
|
||||
_diagnostics.Text = Loc.GetString("No patient data.");
|
||||
ScanButton.Disabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
text.Append($"{entity.Name}{Loc.GetString("'s health:")}\n");
|
||||
|
||||
foreach (var (@class, classAmount) in state.DamageClasses)
|
||||
{
|
||||
text.Append($"\n{Loc.GetString("{0}: {1}", @class, classAmount)}");
|
||||
|
||||
foreach (var type in @class.ToTypes())
|
||||
{
|
||||
if (!state.DamageTypes.TryGetValue(type, out var typeAmount))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
text.Append($"\n- {Loc.GetString("{0}: {1}", type, typeAmount)}");
|
||||
}
|
||||
|
||||
text.Append("\n");
|
||||
}
|
||||
|
||||
_diagnostics.Text = text.ToString();
|
||||
ScanButton.Disabled = state.IsScanned;
|
||||
}
|
||||
Contents.AddChild(new Label(){Text = text.ToString()});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
private const float RestoreRateRamp = 0.1f;
|
||||
|
||||
// The maximum magnitude of the kick applied to the camera at any point.
|
||||
private const float KickMagnitudeMax = 5f;
|
||||
private const float KickMagnitudeMax = 2f;
|
||||
|
||||
private Vector2 _currentKick;
|
||||
private float _lastKickTime;
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
sprite.LayerSetColor(HumanoidVisualLayers.Hair, Appearance.HairColor);
|
||||
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair, Appearance.FacialHairColor);
|
||||
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "human_chest_m" : "human_chest_f");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "human_head_m" : "human_head_f");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "torso_m" : "torso_f");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "head_m" : "head_f");
|
||||
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
|
||||
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
using Content.Client.GameObjects.Components.Disposal;
|
||||
using Content.Client.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedSpeciesComponent))]
|
||||
public class SpeciesComponent : SharedSpeciesComponent, IClientDraggable
|
||||
{
|
||||
bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Target.HasComponent<DisposalUnitComponent>();
|
||||
}
|
||||
|
||||
bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
WalkModifierOverride = state.WalkModifierOverride;
|
||||
RunModifierOverride = state.RunModifierOverride;
|
||||
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
|
||||
{
|
||||
movement.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IClimbable))]
|
||||
public class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Client.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.Physics;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ClimbingComponent : SharedClimbingComponent, IClientDraggable
|
||||
{
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
if (!(curState is ClimbModeComponentState climbModeState) || Body == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IsClimbing = climbModeState.Climbing;
|
||||
}
|
||||
|
||||
public override bool IsClimbing { get; set; }
|
||||
|
||||
bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Target.HasComponent<IClimbable>();
|
||||
}
|
||||
|
||||
bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.Components.Nutrition
|
||||
|
||||
_currentHungerThreshold = hunger.CurrentThreshold;
|
||||
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
|
||||
{
|
||||
movement.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.Components.Nutrition
|
||||
|
||||
_currentThirstThreshold = thirst.CurrentThreshold;
|
||||
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
|
||||
{
|
||||
movement.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.GameObjects.Components.PDA;
|
||||
using Content.Shared.GameObjects.Components.PDA;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Client.GameObjects.Components.PDA
|
||||
private enum PDAVisualLayers
|
||||
{
|
||||
Base,
|
||||
Unlit
|
||||
Flashlight
|
||||
}
|
||||
|
||||
|
||||
@@ -22,13 +22,13 @@ namespace Content.Client.GameObjects.Components.PDA
|
||||
return;
|
||||
}
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
sprite.LayerSetVisible(PDAVisualLayers.Unlit, false);
|
||||
if(!component.TryGetData<bool>(PDAVisuals.ScreenLit, out var isScreenLit))
|
||||
sprite.LayerSetVisible(PDAVisualLayers.Flashlight, false);
|
||||
if(!component.TryGetData<bool>(PDAVisuals.FlashlightLit, out var isScreenLit))
|
||||
{
|
||||
return;
|
||||
}
|
||||
sprite.LayerSetState(PDAVisualLayers.Unlit, "unlit_pda_screen");
|
||||
sprite.LayerSetVisible(PDAVisualLayers.Unlit, isScreenLit);
|
||||
sprite.LayerSetState(PDAVisualLayers.Flashlight, "light_overlay");
|
||||
sprite.LayerSetVisible(PDAVisualLayers.Flashlight, isScreenLit);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Rotation;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
@@ -7,22 +8,23 @@ using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
namespace Content.Client.GameObjects.Components.Rotation
|
||||
{
|
||||
public class SpeciesVisualizer : AppearanceVisualizer
|
||||
[UsedImplicitly]
|
||||
public class RotationVisualizer : AppearanceVisualizer
|
||||
{
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (component.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var state))
|
||||
if (component.TryGetData<RotationState>(RotationVisuals.RotationState, out var state))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case SharedSpeciesComponent.MobState.Standing:
|
||||
case RotationState.Vertical:
|
||||
SetRotation(component, 0);
|
||||
break;
|
||||
case SharedSpeciesComponent.MobState.Down:
|
||||
case RotationState.Horizontal:
|
||||
SetRotation(component, Angle.FromDegrees(90));
|
||||
break;
|
||||
}
|
||||
@@ -40,7 +42,9 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
}
|
||||
|
||||
if (animation.HasRunningAnimation("rotate"))
|
||||
{
|
||||
animation.Stop("rotate");
|
||||
}
|
||||
|
||||
animation.Play(new Animation
|
||||
{
|
||||
Reference in New Issue
Block a user