Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
This commit is contained in:
@@ -17,6 +17,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.Chat.Managers;
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using Content.Server.Gravity;
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using Content.Server.Parallax;
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using Content.Server.Procedural;
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using Content.Server.Shuttles.Systems;
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@@ -46,39 +47,29 @@ namespace Content.Server.Salvage
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly BiomeSystem _biome = default!;
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[Dependency] private readonly DungeonSystem _dungeon = default!;
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[Dependency] private readonly GravitySystem _gravity = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly RadioSystem _radioSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly ShuttleConsoleSystem _shuttleConsoles = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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private const int SalvageLocationPlaceAttempts = 25;
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// TODO: This is probably not compatible with multi-station
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private readonly Dictionary<EntityUid, SalvageGridState> _salvageGridStates = new();
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SalvageMagnetComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<SalvageMagnetComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<SalvageMagnetComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<SalvageMagnetComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<SalvageMagnetComponent, ToolUseAttemptEvent>(OnToolUseAttempt);
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SubscribeLocalEvent<SalvageMagnetComponent, ComponentShutdown>(OnMagnetRemoval);
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SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
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// Can't use RoundRestartCleanupEvent, I need to clean up before the grid, and components are gone to prevent the announcements
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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InitializeExpeditions();
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InitializeMagnet();
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InitializeRunner();
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}
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@@ -88,327 +79,6 @@ namespace Content.Server.Salvage
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ShutdownExpeditions();
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}
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private void OnRoundEnd(GameRunLevelChangedEvent ev)
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{
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if(ev.New != GameRunLevel.InRound)
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{
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_salvageGridStates.Clear();
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}
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}
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private void UpdateAppearance(EntityUid uid, SalvageMagnetComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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_appearanceSystem.SetData(uid, SalvageMagnetVisuals.ReadyBlinking, component.MagnetState.StateType == MagnetStateType.Attaching);
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_appearanceSystem.SetData(uid, SalvageMagnetVisuals.Ready, component.MagnetState.StateType == MagnetStateType.Holding);
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_appearanceSystem.SetData(uid, SalvageMagnetVisuals.Unready, component.MagnetState.StateType == MagnetStateType.CoolingDown);
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_appearanceSystem.SetData(uid, SalvageMagnetVisuals.UnreadyBlinking, component.MagnetState.StateType == MagnetStateType.Detaching);
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}
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private void UpdateChargeStateAppearance(EntityUid uid, TimeSpan currentTime, SalvageMagnetComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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var timeLeft = Convert.ToInt32(component.MagnetState.Until.TotalSeconds - currentTime.TotalSeconds);
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component.ChargeRemaining = component.MagnetState.StateType switch
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{
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MagnetStateType.Inactive => 5,
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MagnetStateType.Holding => timeLeft / (Convert.ToInt32(component.HoldTime.TotalSeconds) / component.ChargeCapacity) + 1,
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MagnetStateType.Detaching => 0,
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MagnetStateType.CoolingDown => component.ChargeCapacity - timeLeft / (Convert.ToInt32(component.CooldownTime.TotalSeconds) / component.ChargeCapacity) - 1,
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_ => component.ChargeRemaining
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};
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if (component.PreviousCharge == component.ChargeRemaining)
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return;
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_appearanceSystem.SetData(uid, SalvageMagnetVisuals.ChargeState, component.ChargeRemaining);
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component.PreviousCharge = component.ChargeRemaining;
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}
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private void OnGridRemoval(GridRemovalEvent ev)
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{
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// If we ever want to give magnets names, and announce them individually, we would need to loop this, before removing it.
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if (_salvageGridStates.Remove(ev.EntityUid))
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{
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if (TryComp<SalvageGridComponent>(ev.EntityUid, out var salvComp) &&
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TryComp<SalvageMagnetComponent>(salvComp.SpawnerMagnet, out var magnet))
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Report(salvComp.SpawnerMagnet.Value, magnet.SalvageChannel, "salvage-system-announcement-spawn-magnet-lost");
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// For the very unlikely possibility that the salvage magnet was on a salvage, we will not return here
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}
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foreach(var gridState in _salvageGridStates)
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{
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foreach(var magnet in gridState.Value.ActiveMagnets)
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{
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if (!TryComp<SalvageMagnetComponent>(magnet, out var magnetComponent))
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continue;
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if (magnetComponent.AttachedEntity != ev.EntityUid)
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continue;
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magnetComponent.AttachedEntity = null;
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magnetComponent.MagnetState = MagnetState.Inactive;
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return;
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}
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}
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}
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private void OnMagnetRemoval(EntityUid uid, SalvageMagnetComponent component, ComponentShutdown args)
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{
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if (component.MagnetState.StateType == MagnetStateType.Inactive)
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return;
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var magnetTranform = Transform(uid);
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if (magnetTranform.GridUid is not { } gridId || !_salvageGridStates.TryGetValue(gridId, out var salvageGridState))
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return;
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salvageGridState.ActiveMagnets.Remove(uid);
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Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-magnet-lost");
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if (component.AttachedEntity.HasValue)
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{
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SafeDeleteSalvage(component.AttachedEntity.Value);
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component.AttachedEntity = null;
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Report(uid, component.SalvageChannel, "salvage-system-announcement-lost");
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}
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else if (component.MagnetState is { StateType: MagnetStateType.Attaching })
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{
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Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-no-debris-available");
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}
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component.MagnetState = MagnetState.Inactive;
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}
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private void OnRefreshParts(EntityUid uid, SalvageMagnetComponent component, RefreshPartsEvent args)
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{
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var rating = args.PartRatings[component.MachinePartDelay] - 1;
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var factor = MathF.Pow(component.PartRatingDelay, rating);
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component.AttachingTime = component.BaseAttachingTime * factor;
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component.CooldownTime = component.BaseCooldownTime * factor;
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}
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private void OnUpgradeExamine(EntityUid uid, SalvageMagnetComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("salvage-system-magnet-delay-upgrade", (float) (component.CooldownTime / component.BaseCooldownTime));
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}
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private void OnExamined(EntityUid uid, SalvageMagnetComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var gotGrid = false;
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var remainingTime = TimeSpan.Zero;
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if (Transform(uid).GridUid is { } gridId &&
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_salvageGridStates.TryGetValue(gridId, out var salvageGridState))
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{
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remainingTime = component.MagnetState.Until - salvageGridState.CurrentTime;
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gotGrid = true;
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}
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else
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{
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Log.Warning("Failed to load salvage grid state, can't display remaining time");
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}
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switch (component.MagnetState.StateType)
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{
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case MagnetStateType.Inactive:
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args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-inactive"));
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break;
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case MagnetStateType.Attaching:
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args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-pulling-in"));
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break;
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case MagnetStateType.Detaching:
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args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-releasing"));
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break;
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case MagnetStateType.CoolingDown:
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if (gotGrid)
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args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-cooling-down", ("timeLeft", Math.Ceiling(remainingTime.TotalSeconds))));
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break;
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case MagnetStateType.Holding:
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if (gotGrid)
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args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-active", ("timeLeft", Math.Ceiling(remainingTime.TotalSeconds))));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private void OnToolUseAttempt(EntityUid uid, SalvageMagnetComponent comp, ToolUseAttemptEvent args)
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{
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// prevent reconstruct exploit to "leak" wrecks or skip cooldowns
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if (comp.MagnetState != MagnetState.Inactive)
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{
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args.Cancel();
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}
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}
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private void OnInteractHand(EntityUid uid, SalvageMagnetComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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StartMagnet(uid, component, args.User);
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UpdateAppearance(uid, component);
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}
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private void StartMagnet(EntityUid uid, SalvageMagnetComponent component, EntityUid user)
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{
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switch (component.MagnetState.StateType)
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{
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case MagnetStateType.Inactive:
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ShowPopup(uid, "salvage-system-report-activate-success", user);
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var magnetTransform = Transform(uid);
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var gridId = magnetTransform.GridUid ?? throw new InvalidOperationException("Magnet had no grid associated");
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if (!_salvageGridStates.TryGetValue(gridId, out var gridState))
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{
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gridState = new SalvageGridState();
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_salvageGridStates[gridId] = gridState;
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}
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gridState.ActiveMagnets.Add(uid);
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component.MagnetState = new MagnetState(MagnetStateType.Attaching, gridState.CurrentTime + component.AttachingTime);
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RaiseLocalEvent(new SalvageMagnetActivatedEvent(uid));
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Report(uid, component.SalvageChannel, "salvage-system-report-activate-success");
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break;
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case MagnetStateType.Attaching:
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case MagnetStateType.Holding:
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ShowPopup(uid, "salvage-system-report-already-active", user);
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break;
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case MagnetStateType.Detaching:
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case MagnetStateType.CoolingDown:
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ShowPopup(uid, "salvage-system-report-cooling-down", user);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private void ShowPopup(EntityUid uid, string messageKey, EntityUid user)
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{
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_popupSystem.PopupEntity(Loc.GetString(messageKey), uid, user);
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}
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private void SafeDeleteSalvage(EntityUid salvage)
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{
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if(!EntityManager.TryGetComponent<TransformComponent>(salvage, out var salvageTransform))
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{
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Log.Error("Salvage entity was missing transform component");
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return;
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}
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if (salvageTransform.GridUid == null)
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{
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Log.Error( "Salvage entity has no associated grid?");
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return;
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}
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foreach (var player in Filter.Empty().AddInGrid(salvageTransform.GridUid.Value, EntityManager).Recipients)
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{
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if (player.AttachedEntity.HasValue)
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{
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var playerEntityUid = player.AttachedEntity.Value;
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if (HasComp<SalvageMobRestrictionsComponent>(playerEntityUid))
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{
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// Salvage mobs are NEVER immune (even if they're from a different salvage, they shouldn't be here)
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continue;
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}
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_transform.SetParent(playerEntityUid, salvageTransform.ParentUid);
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}
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}
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// Deletion has to happen before grid traversal re-parents players.
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Del(salvage);
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}
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private bool TryGetSalvagePlacementLocation(EntityUid uid, SalvageMagnetComponent component, Box2 bounds, out MapCoordinates coords, out Angle angle)
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{
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var xform = Transform(uid);
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var smallestBound = (bounds.Height < bounds.Width
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? bounds.Height
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: bounds.Width) / 2f;
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var maxRadius = component.OffsetRadiusMax + smallestBound;
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angle = Angle.Zero;
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coords = new EntityCoordinates(uid, new Vector2(0, -maxRadius)).ToMap(EntityManager, _transform);
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if (xform.GridUid is not null)
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angle = _transform.GetWorldRotation(Transform(xform.GridUid.Value));
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for (var i = 0; i < SalvageLocationPlaceAttempts; i++)
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{
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var randomRadius = _random.NextFloat(component.OffsetRadiusMax);
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var randomOffset = _random.NextAngle().ToVec() * randomRadius;
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var finalCoords = new MapCoordinates(coords.Position + randomOffset, coords.MapId);
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var box2 = Box2.CenteredAround(finalCoords.Position, bounds.Size);
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var box2Rot = new Box2Rotated(box2, angle, finalCoords.Position);
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// This doesn't stop it from spawning on top of random things in space
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// Might be better like this, ghosts could stop it before
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if (_mapManager.FindGridsIntersecting(finalCoords.MapId, box2Rot).Any())
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continue;
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coords = finalCoords;
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return true;
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}
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return false;
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}
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private bool SpawnSalvage(EntityUid uid, SalvageMagnetComponent component)
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{
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var salvMap = _mapManager.CreateMap();
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EntityUid? salvageEnt;
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if (_random.Prob(component.AsteroidChance))
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{
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var asteroidProto = _prototypeManager.Index<WeightedRandomEntityPrototype>(component.AsteroidPool).Pick(_random);
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salvageEnt = Spawn(asteroidProto, new MapCoordinates(0, 0, salvMap));
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}
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else
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{
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var forcedSalvage = _configurationManager.GetCVar(CCVars.SalvageForced);
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var salvageProto = string.IsNullOrWhiteSpace(forcedSalvage)
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? _random.Pick(_prototypeManager.EnumeratePrototypes<SalvageMapPrototype>().ToList())
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: _prototypeManager.Index<SalvageMapPrototype>(forcedSalvage);
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var opts = new MapLoadOptions
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{
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Offset = new Vector2(0, 0)
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};
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if (!_map.TryLoad(salvMap, salvageProto.MapPath.ToString(), out var roots, opts) ||
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roots.FirstOrNull() is not { } root)
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{
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Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-debris-disintegrated");
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_mapManager.DeleteMap(salvMap);
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return false;
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}
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salvageEnt = root;
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}
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var bounds = Comp<MapGridComponent>(salvageEnt.Value).LocalAABB;
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if (!TryGetSalvagePlacementLocation(uid, component, bounds, out var spawnLocation, out var spawnAngle))
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{
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Report(uid, component.SalvageChannel, "salvage-system-announcement-spawn-no-debris-available");
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_mapManager.DeleteMap(salvMap);
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return false;
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}
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var salvXForm = Transform(salvageEnt.Value);
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_transform.SetParent(salvageEnt.Value, salvXForm, _mapManager.GetMapEntityId(spawnLocation.MapId));
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_transform.SetWorldPosition(salvXForm, spawnLocation.Position);
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component.AttachedEntity = salvageEnt;
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var gridcomp = EnsureComp<SalvageGridComponent>(salvageEnt.Value);
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gridcomp.SpawnerMagnet = uid;
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_transform.SetWorldRotation(salvageEnt.Value, spawnAngle);
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Report(uid, component.SalvageChannel, "salvage-system-announcement-arrived", ("timeLeft", component.HoldTime.TotalSeconds));
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_mapManager.DeleteMap(salvMap);
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return true;
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}
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private void Report(EntityUid source, string channelName, string messageKey, params (string, object)[] args)
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{
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var message = args.Length == 0 ? Loc.GetString(messageKey) : Loc.GetString(messageKey, args);
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@@ -416,87 +86,12 @@ namespace Content.Server.Salvage
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_radioSystem.SendRadioMessage(source, message, channel, source);
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}
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private void Transition(EntityUid uid, SalvageMagnetComponent magnet, TimeSpan currentTime)
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{
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switch (magnet.MagnetState.StateType)
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{
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case MagnetStateType.Attaching:
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if (SpawnSalvage(uid, magnet))
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{
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magnet.MagnetState = new MagnetState(MagnetStateType.Holding, currentTime + magnet.HoldTime);
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}
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else
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{
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magnet.MagnetState = new MagnetState(MagnetStateType.CoolingDown, currentTime + magnet.CooldownTime);
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}
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break;
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case MagnetStateType.Holding:
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Report(uid, magnet.SalvageChannel, "salvage-system-announcement-losing", ("timeLeft", magnet.DetachingTime.TotalSeconds));
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magnet.MagnetState = new MagnetState(MagnetStateType.Detaching, currentTime + magnet.DetachingTime);
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break;
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case MagnetStateType.Detaching:
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if (magnet.AttachedEntity.HasValue)
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{
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SafeDeleteSalvage(magnet.AttachedEntity.Value);
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}
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else
|
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{
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Log.Error("Salvage detaching was expecting attached entity but it was null");
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}
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Report(uid, magnet.SalvageChannel, "salvage-system-announcement-lost");
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magnet.MagnetState = new MagnetState(MagnetStateType.CoolingDown, currentTime + magnet.CooldownTime);
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break;
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case MagnetStateType.CoolingDown:
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magnet.MagnetState = MagnetState.Inactive;
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break;
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}
|
||||
UpdateAppearance(uid, magnet);
|
||||
UpdateChargeStateAppearance(uid, currentTime, magnet);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
var secondsPassed = TimeSpan.FromSeconds(frameTime);
|
||||
// Keep track of time, and state per grid
|
||||
foreach (var (uid, state) in _salvageGridStates)
|
||||
{
|
||||
if (state.ActiveMagnets.Count == 0) continue;
|
||||
// Not handling the case where the salvage we spawned got paused
|
||||
// They both need to be paused, or it doesn't make sense
|
||||
if (MetaData(uid).EntityPaused) continue;
|
||||
state.CurrentTime += secondsPassed;
|
||||
|
||||
var deleteQueue = new RemQueue<EntityUid>();
|
||||
|
||||
foreach(var magnet in state.ActiveMagnets)
|
||||
{
|
||||
if (!TryComp<SalvageMagnetComponent>(magnet, out var magnetComp))
|
||||
continue;
|
||||
|
||||
UpdateChargeStateAppearance(magnet, state.CurrentTime, magnetComp);
|
||||
if (magnetComp.MagnetState.Until > state.CurrentTime) continue;
|
||||
Transition(magnet, magnetComp, state.CurrentTime);
|
||||
if (magnetComp.MagnetState.StateType == MagnetStateType.Inactive)
|
||||
{
|
||||
deleteQueue.Add(magnet);
|
||||
}
|
||||
}
|
||||
|
||||
foreach(var magnet in deleteQueue)
|
||||
{
|
||||
state.ActiveMagnets.Remove(magnet);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateExpeditions();
|
||||
UpdateMagnet();
|
||||
UpdateRunner();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SalvageGridState
|
||||
{
|
||||
public TimeSpan CurrentTime { get; set; }
|
||||
public List<EntityUid> ActiveMagnets { get; } = new();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user