Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
This commit is contained in:
@@ -1638,12 +1638,6 @@ namespace Content.Shared.CCVar
|
||||
* Salvage
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Forced salvage map prototype name (if empty, randomly selected)
|
||||
/// </summary>
|
||||
public static readonly CVarDef<string>
|
||||
SalvageForced = CVarDef.Create("salvage.forced", "", CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// Duration for missions
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user