Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
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@@ -15,7 +15,7 @@ using Robust.Shared.Utility;
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namespace Content.Shared.Salvage;
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public abstract class SharedSalvageSystem : EntitySystem
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public abstract partial class SharedSalvageSystem : EntitySystem
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{
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[Dependency] protected readonly IConfigurationManager CfgManager = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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