Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
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@@ -1,137 +1,109 @@
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# So the way things are done as of now is that Salvages are measured by world AABBs in their maps.
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# Remember, first two coordinates should be the minimum X/Y, second two should be maximum.
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# You can also use the salvageruler command to get these, once you're sure the transform's been reset.
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# Ultimately, you should still be keeping the maps centred.
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# Dear god please stop adding ones with thousands of entities, learn how procgen works.
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# "Small"-class maps - Max size square: 7x7, indicated size: 3.5
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- type: salvageMap
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id: Small1
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name: "Small / Engineering Storage 1"
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mapPath: /Maps/Salvage/small-1.yml
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- type: salvageMap
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id: Small2
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name: "Small / Gaming Nook 1"
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mapPath: /Maps/Salvage/small-2.yml
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- type: salvageMap
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id: Small-ship-1
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name: "Small / Ship 1 (Pill)"
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id: SmallShip1
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mapPath: /Maps/Salvage/small-ship-1.yml
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- type: salvageMap
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id: Small3
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name: "Small / Laundromat 1"
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mapPath: /Maps/Salvage/small-3.yml
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- type: salvageMap
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id: SmallAISurveyDrone
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name: "Small / AI Survey Drone"
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mapPath: /Maps/Salvage/small-ai-survey-drone.yml
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- type: salvageMap
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id: Small4
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name: "Small / Bar Salvage"
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mapPath: /Maps/Salvage/small-4.yml
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# Small - Asteroids
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- type: salvageMap
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id: SmallA1
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name: "Small / Asteroid 1 Plasmafire"
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mapPath: /Maps/Salvage/small-a-1.yml
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# "Medium"-class maps - Max size square: 15x15, indicated size: 7.5
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- type: salvageMap
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id: Medium1
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name: "Medium / Plasma-Trapped Cache 1"
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mapPath: /Maps/Salvage/medium-1.yml
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- type: salvageMap
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id: MediumVault1
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name: "Medium / Vault 1"
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mapPath: /Maps/Salvage/medium-vault-1.yml
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- type: salvageMap
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id: MediumOrchestra
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name: "Medium / Silent Orchestra"
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mapPath: /Maps/Salvage/medium-silent-orchestra.yml
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- type: salvageMap
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id: MediumLibraryWreck
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name: "Medium / Abandoned Library"
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mapPath: /Maps/Salvage/medium-library.yml
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- type: salvageMap
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id: MediumCargoWreck
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name: "Medium / Cargo Department Wreck"
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mapPath: /Maps/Salvage/cargo-1.yml
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- type: salvageMap
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id: MediumPirateWreck
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name: "Medium / Pirate Barge Fragment"
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mapPath: /Maps/Salvage/medium-pirate.yml
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- type: salvageMap
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id: TickColony
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name: "Space Tick colony"
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mapPath: /Maps/Salvage/tick-colony.yml
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- type: salvageMap
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id: CargoDock
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name: "Asteroid Cargo Dock"
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mapPath: /Maps/Salvage/medium-dock.yml
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- type: salvageMap
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id: SpaceWaffleHome
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name: "Waffle Home"
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mapPath: /Maps/Salvage/wh-salvage.yml
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- type: salvageMap
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id: MediumShuttleWreck
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name: "Medium / Ruined Emergency Shuttle"
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mapPath: /Maps/Salvage/medium-ruined-emergency-shuttle.yml
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- type: salvageMap
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id: mediumPetHospital
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name: "Medium / Pet and Bear Hospital"
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id: MediumPetHospital
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mapPath: /Maps/Salvage/medium-pet-hospital.yml
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- type: salvageMap
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id: MediumCrashedShuttle
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name: "Crashed Shuttle"
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mapPath: /Maps/Salvage/medium-crashed-shuttle.yml
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- type: salvageMap
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id: Meatball
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name: "Meatball"
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mapPath: /Maps/Salvage/meatball.yml
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# """Large""" maps
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- type: salvageMap
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id: StationStation
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name: "StationStation"
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mapPath: /Maps/Salvage/stationstation.yml
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- type: salvageMap
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id: AsteroidBase
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name: "Asteroid Base"
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mapPath: /Maps/Salvage/asteroid-base.yml
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- type: salvageMap
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id: RuinCargoBase
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name: "Ruined Cargo Storage"
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mapPath: /Maps/Salvage/ruin-cargo-salvage.yml
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- type: salvageMap
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id: SecurityChunk
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name: "Security Department Chunk"
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mapPath: /Maps/Salvage/security-chunk.yml
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- type: salvageMap
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id: EngineeringChunk
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name: "Engineering Department Chunk"
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mapPath: /Maps/Salvage/engineering-chunk.yml
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