Content update for ECS physics (#13291)
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@@ -484,8 +484,8 @@ namespace Content.Server.Atmos.EntitySystems
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var gridPhysics = Comp<PhysicsComponent>(mapGrid.Owner);
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// TODO ATMOS: Come up with better values for these.
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gridPhysics.ApplyLinearImpulse(direction * totalMolesRemoved * gridPhysics.Mass);
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gridPhysics.ApplyAngularImpulse(Vector2.Cross(tile.GridIndices - gridPhysics.LocalCenter, direction) * totalMolesRemoved);
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_physics.ApplyLinearImpulse(mapGrid.Owner, direction * totalMolesRemoved * gridPhysics.Mass, body: gridPhysics);
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_physics.ApplyAngularImpulse(mapGrid.Owner, Vector2.Cross(tile.GridIndices - gridPhysics.LocalCenter, direction) * totalMolesRemoved, body: gridPhysics);
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}
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if(tileCount > 10 && (totalMolesRemoved / tileCount) > 20)
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