Per-map parallax support (#9786)
* Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -182,10 +182,10 @@ namespace Content.Client.Entry
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ContentContexts.SetupContexts(inputMan.Contexts);
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IoCManager.Resolve<IGameHud>().Initialize();
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IoCManager.Resolve<IParallaxManager>().LoadParallax(); // Have to do this later because prototypes are needed.
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IoCManager.Resolve<IParallaxManager>().LoadDefaultParallax(); // Have to do this later because prototypes are needed.
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var overlayMgr = IoCManager.Resolve<IOverlayManager>();
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overlayMgr.AddOverlay(new ParallaxOverlay());
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overlayMgr.AddOverlay(new SingularityOverlay());
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overlayMgr.AddOverlay(new FlashOverlay());
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overlayMgr.AddOverlay(new RadiationPulseOverlay());
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