Per-map parallax support (#9786)

* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-07-25 15:10:23 +10:00
committed by GitHub
parent aad6a22a6a
commit bfac53e7bc
36 changed files with 607 additions and 412 deletions

View File

@@ -1,17 +1,15 @@
using Content.Shared.Sound;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components
{
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed class FootstepModifierComponent : Component
{
[DataField("footstepSoundCollection", required: true)]
public SoundSpecifier SoundCollection = default!;
[DataField("variation")]
public float Variation = default;
public SoundSpecifier Sound = default!;
}
}