Per-map parallax support (#9786)
* Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -1,17 +1,15 @@
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using Content.Shared.Sound;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components
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{
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed class FootstepModifierComponent : Component
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{
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[DataField("footstepSoundCollection", required: true)]
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public SoundSpecifier SoundCollection = default!;
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[DataField("variation")]
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public float Variation = default;
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public SoundSpecifier Sound = default!;
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}
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}
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