This commit is contained in:
Leon Friedrich
2022-03-17 20:13:31 +13:00
committed by GitHub
parent 7b84362901
commit bfd95c493b
94 changed files with 1454 additions and 2185 deletions

View File

@@ -4,17 +4,14 @@ using Content.Client.Animations;
using Content.Client.HUD;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Client.Hands
@@ -25,11 +22,15 @@ namespace Content.Client.Hands
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedHandsComponent, EntRemovedFromContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<SharedHandsComponent, EntInsertedIntoContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>(HandlePlayerAttached);
SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>(HandlePlayerDetached);
SubscribeLocalEvent<HandsComponent, ComponentRemove>(HandleCompRemove);
@@ -45,46 +46,29 @@ namespace Content.Client.Hands
if (args.Current is not HandsComponentState state)
return;
// Do we have a NEW hand?
var handsModified = component.Hands.Count != state.Hands.Count;
if (!handsModified)
var manager = EnsureComp<ContainerManagerComponent>(uid);
foreach (var hand in state.Hands)
{
for (var i = 0; i < state.Hands.Count; i++)
if (component.Hands.TryAdd(hand.Name, hand))
{
if (component.Hands[i].Name != state.Hands[i].Name ||
component.Hands[i].Location != state.Hands[i].Location)
{
handsModified = true;
break;
}
hand.Container = _containerSystem.EnsureContainer<ContainerSlot>(uid, hand.Name, manager);
handsModified = true;
}
}
if (handsModified)
{
// we have new hands, get the new containers.
component.Hands = state.Hands;
UpdateHandContainers(uid, component);
foreach (var name in component.Hands.Keys)
{
if (!state.HandNames.Contains(name))
component.Hands.Remove(name);
}
component.SortedHands = new(state.HandNames);
}
TrySetActiveHand(uid, state.ActiveHand, component);
}
/// <summary>
/// Used to update the hand-containers when hands have been added or removed. Also updates the GUI
/// </summary>
public void UpdateHandContainers(EntityUid uid, HandsComponent? hands = null, ContainerManagerComponent? containerMan = null)
{
if (!Resolve(uid, ref hands, ref containerMan))
return;
foreach (var hand in hands.Hands)
{
if (hand.Container == null)
{
hand.Container = hands.Owner.EnsureContainer<ContainerSlot>(hand.Name);
}
}
if (uid == _playerManager.LocalPlayer?.ControlledEntity)
UpdateGui();
@@ -117,9 +101,7 @@ namespace Content.Client.Hands
public EntityUid? GetActiveHandEntity()
{
return TryGetPlayerHands(out var hands) && hands.TryGetActiveHeldEntity(out var entity)
? entity
: null;
return TryGetPlayerHands(out var hands) ? hands.ActiveHandEntity : null;
}
/// <summary>
@@ -137,56 +119,57 @@ namespace Content.Client.Hands
/// </summary>
public void UIHandClick(HandsComponent hands, string handName)
{
if (!hands.TryGetHand(handName, out var pressedHand))
if (!hands.Hands.TryGetValue(handName, out var pressedHand))
return;
if (!hands.TryGetActiveHand(out var activeHand))
if (hands.ActiveHand == null)
return;
var pressedEntity = pressedHand.HeldEntity;
var activeEntity = activeHand.HeldEntity;
var activeEntity = hands.ActiveHand.HeldEntity;
if (pressedHand == activeHand && activeEntity != null)
if (pressedHand == hands.ActiveHand && activeEntity != null)
{
// use item in hand
// it will always be attack_self() in my heart.
RaiseNetworkEvent(new UseInHandMsg());
EntityManager.RaisePredictiveEvent(new RequestUseInHandEvent());
return;
}
if (pressedHand != activeHand && pressedEntity == null)
if (pressedHand != hands.ActiveHand && pressedEntity == null)
{
// change active hand
EntityManager.RaisePredictiveEvent(new RequestSetHandEvent(handName));
return;
}
if (pressedHand != activeHand && pressedEntity != null && activeEntity != null)
if (pressedHand != hands.ActiveHand && pressedEntity != null && activeEntity != null)
{
// use active item on held item
RaiseNetworkEvent(new ClientInteractUsingInHandMsg(pressedHand.Name));
EntityManager.RaisePredictiveEvent(new RequestHandInteractUsingEvent(pressedHand.Name));
return;
}
if (pressedHand != activeHand && pressedEntity != default && activeEntity == default)
if (pressedHand != hands.ActiveHand && pressedEntity != null && activeEntity == null)
{
// use active item on held item
RaiseNetworkEvent(new MoveItemFromHandMsg(pressedHand.Name));
// move the item to the active hand
EntityManager.RaisePredictiveEvent(new RequestMoveHandItemEvent(pressedHand.Name));
}
}
/// <summary>
/// Called when a user clicks on an item in their hands GUI.
/// Called when a user clicks on the little "activation" icon in the hands GUI. This is currently only used
/// by storage (backpacks, etc).
/// </summary>
public void UIHandActivate(string handName)
{
RaiseNetworkEvent(new ActivateInHandMsg(handName));
EntityManager.RaisePredictiveEvent(new RequestActivateInHandEvent(handName));
}
#region visuals
protected override void HandleContainerModified(EntityUid uid, SharedHandsComponent handComp, ContainerModifiedMessage args)
private void HandleContainerModified(EntityUid uid, SharedHandsComponent handComp, ContainerModifiedMessage args)
{
if (handComp.TryGetHand(args.Container.ID, out var hand))
if (handComp.Hands.TryGetValue(args.Container.ID, out var hand))
{
UpdateHandVisuals(uid, args.Entity, hand);
}
@@ -267,25 +250,24 @@ namespace Content.Client.Hands
private void OnVisualsChanged(EntityUid uid, HandsComponent component, VisualsChangedEvent args)
{
// update hands visuals if this item is in a hand (rather then inventory or other container).
if (component.TryGetHand(args.ContainerId, out var hand))
if (component.Hands.TryGetValue(args.ContainerId, out var hand))
{
UpdateHandVisuals(uid, args.Item, hand, component);
}
}
#endregion
#region Gui
public void UpdateGui(HandsComponent? hands = null)
{
if (hands == null && !TryGetPlayerHands(out hands) || hands.Gui == null)
return;
var states = hands.Hands
var states = hands.Hands.Values
.Select(hand => new GuiHand(hand.Name, hand.Location, hand.HeldEntity))
.ToArray();
hands.Gui.Update(new HandsGuiState(states, hands.ActiveHand));
hands.Gui.Update(new HandsGuiState(states, hands.ActiveHand?.Name));
}
public override bool TrySetActiveHand(EntityUid uid, string? value, SharedHandsComponent? handComp = null)