hands ECS (#7081)
This commit is contained in:
@@ -66,12 +66,12 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Success;
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}
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if (!_entMan.TryGetComponent(_owner, out HandsComponent? hands) || hands.GetActiveHandItem == null)
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if (!_entMan.TryGetComponent(_owner, out HandsComponent? hands) || hands.ActiveHandEntity == null)
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{
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return Outcome.Failed;
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}
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var meleeWeapon = hands.GetActiveHandItem.Owner;
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var meleeWeapon = hands.ActiveHandEntity;
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_entMan.TryGetComponent(meleeWeapon, out MeleeWeaponComponent? meleeWeaponComponent);
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if ((_entMan.GetComponent<TransformComponent>(_target).Coordinates.Position - _entMan.GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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@@ -1,6 +1,5 @@
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using Content.Server.Hands.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Content.Shared.Hands.EntitySystems;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -21,12 +20,7 @@ namespace Content.Server.AI.Operators.Inventory
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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return handsComponent.Drop(_entity) ? Outcome.Success : Outcome.Failed;
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return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().TryDrop(_owner, _entity) ? Outcome.Success : Outcome.Failed;
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}
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Server.Hands.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Content.Shared.Hands.EntitySystems;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -20,9 +19,12 @@ namespace Content.Server.AI.Operators.Inventory
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return Outcome.Failed;
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}
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foreach (var item in handsComponent.GetAllHeldItems())
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var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>();
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foreach (var hand in handsComponent.Hands.Values)
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{
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handsComponent.Drop(item.Owner);
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if (!hand.IsEmpty)
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sys.TryDrop(_owner, hand, handsComp: handsComponent);
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}
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return Outcome.Success;
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@@ -1,4 +1,5 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -16,19 +17,12 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>();
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// TODO: If in clothing then click on it
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(hand)?.Owner == _entity)
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{
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handsComponent.ActiveHand = hand;
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return Outcome.Success;
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}
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}
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if (sys.TrySelect(_owner, _entity))
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return Outcome.Success;
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// TODO: Get free hand count; if no hands free then fail right here
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@@ -1,5 +1,6 @@
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Item;
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@@ -24,42 +25,22 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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var interactionSystem = sysMan.GetEntitySystem<InteractionSystem>();
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var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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if (entMan.Deleted(_target)
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|| !entMan.HasComponent<SharedItemComponent>(_target)
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|| _target.IsInContainer()
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|| !EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(_owner, _target, popup: true))
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|| !interactionSystem.InRangeUnobstructed(_owner, _target, popup: true))
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{
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return Outcome.Failed;
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}
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if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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// select empty hand
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if (!handsSys.TrySelectEmptyHand(_owner))
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return Outcome.Failed;
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}
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var emptyHands = false;
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(hand) == null)
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{
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if (handsComponent.ActiveHand != hand)
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{
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handsComponent.ActiveHand = hand;
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}
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emptyHands = true;
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break;
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}
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}
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if (!emptyHands)
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{
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return Outcome.Failed;
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}
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var interactionSystem = EntitySystem.Get<InteractionSystem>();
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interactionSystem.InteractHand(_owner, _target);
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return Outcome.Success;
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -22,27 +23,18 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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var sys = sysMan.GetEntitySystem<SharedHandsSystem>();
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// TODO: Also have this check storage a la backpack etc.
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if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
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if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent)
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|| !sys.TrySelect(_owner, _target, handsComponent)
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|| !sys.TryUseItemInHand(_owner, false, handsComponent))
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{
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return Outcome.Failed;
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}
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if (!entMan.TryGetComponent(_target, out SharedItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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foreach (var slot in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(slot) != itemComponent) continue;
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handsComponent.ActiveHand = slot;
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handsComponent.ActivateItem();
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return Outcome.Success;
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}
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return Outcome.Failed;
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return Outcome.Success;
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}
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}
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}
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@@ -1,10 +1,8 @@
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using Content.Server.Hands.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Item;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.AI.Operators.Nutrition
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@@ -30,35 +28,23 @@ namespace Content.Server.AI.Operators.Nutrition
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}
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var entities = IoCManager.Resolve<IEntityManager>();
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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// TODO: Also have this check storage a la backpack etc.
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if (entities.Deleted(_target) ||
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!entities.TryGetComponent(_owner, out HandsComponent? handsComponent) ||
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!entities.TryGetComponent(_target, out SharedItemComponent? itemComponent))
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!entities.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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DrinkComponent? drinkComponent = null;
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foreach (var slot in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(slot) != itemComponent) continue;
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handsComponent.ActiveHand = slot;
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if (!entities.TryGetComponent(_target, out drinkComponent))
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{
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return Outcome.Failed;
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}
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// This should also implicitly open it.
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handsComponent.ActivateItem();
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_interactionCooldown = IoCManager.Resolve<IRobustRandom>().NextFloat() + 0.5f;
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}
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if (drinkComponent == null)
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{
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if (!handsSys.TrySelect<DrinkComponent>(_owner, out var drinkComponent, handsComponent))
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return Outcome.Failed;
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}
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if (!handsSys.TryUseItemInHand(_owner, false, handsComponent))
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return Outcome.Failed;
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_interactionCooldown = IoCManager.Resolve<IRobustRandom>().NextFloat() + 0.5f;
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if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner, drinkComponent)
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|| entities.TryGetComponent(_owner, out ThirstComponent? thirstComponent) &&
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@@ -67,6 +53,7 @@ namespace Content.Server.AI.Operators.Nutrition
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return Outcome.Success;
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}
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/// uuhhh do afters for drinks might mess this up?
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return Outcome.Continuing;
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Hands.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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@@ -29,35 +30,21 @@ namespace Content.Server.AI.Operators.Nutrition
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}
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var entities = IoCManager.Resolve<IEntityManager>();
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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// TODO: Also have this check storage a la backpack etc.
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if (entities.Deleted(_target) ||
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!entities.TryGetComponent(_owner, out HandsComponent? handsComponent) ||
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!entities.TryGetComponent(_target, out SharedItemComponent? itemComponent))
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!entities.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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FoodComponent? foodComponent = null;
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foreach (var slot in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(slot) != itemComponent) continue;
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handsComponent.ActiveHand = slot;
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if (!entities.TryGetComponent(_target, out foodComponent))
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{
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return Outcome.Failed;
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}
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// This should also implicitly open it.
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handsComponent.ActivateItem();
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_interactionCooldown = IoCManager.Resolve<IRobustRandom>().NextFloat() + 0.5f;
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}
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if (foodComponent == null)
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{
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if (!handsSys.TrySelect<FoodComponent>(_owner, out var foodComponent, handsComponent))
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return Outcome.Failed;
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if (!handsSys.TryUseItemInHand(_owner, false, handsComponent))
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return Outcome.Failed;
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}
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if ((!entities.EntityExists(_target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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foodComponent.UsesRemaining == 0 ||
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@@ -67,6 +54,7 @@ namespace Content.Server.AI.Operators.Nutrition
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return Outcome.Success;
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}
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/// do afters for food might mess this up?
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return Outcome.Continuing;
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}
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}
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@@ -1,8 +1,7 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.Hands.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Content.Shared.Hands.Components;
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using System.Linq;
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namespace Content.Server.AI.Utility.Considerations.Hands
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{
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@@ -12,24 +11,12 @@ namespace Content.Server.AI.Utility.Considerations.Hands
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{
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var owner = context.GetState<SelfState>().GetValue();
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if (!owner.IsValid() || !IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out HandsComponent? handsComponent))
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if (!owner.IsValid() || !IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out SharedHandsComponent? handsComponent))
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{
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return 0.0f;
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}
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var handCount = 0;
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var freeCount = 0;
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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handCount++;
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if (handsComponent.GetItem(hand) == null)
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{
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freeCount += 1;
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}
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}
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return (float) freeCount / handCount;
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return (float) handsComponent.CountFreeHands() / handsComponent.Count;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -11,20 +12,7 @@ namespace Content.Server.AI.WorldState.States.Hands
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public override string Name => "AnyFreeHand";
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public override bool GetValue()
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out HandsComponent? handsComponent))
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{
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return false;
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}
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(hand) == null)
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{
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return true;
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}
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}
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return false;
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return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().TryGetEmptyHand(Owner, out _);
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}
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}
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}
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@@ -1,8 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Hands
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{
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@@ -17,18 +16,10 @@ namespace Content.Server.AI.WorldState.States.Hands
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out HandsComponent? handsComponent))
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{
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return result;
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return new List<string>();
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}
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetItem(hand) == null)
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{
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result.Add(hand);
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}
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}
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return result;
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return handsComponent.GetFreeHandNames().ToList();
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}
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}
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}
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@@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.Hands.Components;
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using System.Linq;
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using Content.Shared.Hands.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Hands
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{
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@@ -12,23 +10,7 @@ namespace Content.Server.AI.WorldState.States.Hands
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public override string Name => "HandItems";
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public override List<EntityUid> GetValue()
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{
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var result = new List<EntityUid>();
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out HandsComponent? handsComponent))
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{
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return result;
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}
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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var item = handsComponent.GetItem(hand);
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if (item != null)
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{
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result.Add(item.Owner);
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}
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}
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return result;
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return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().EnumerateHeld(Owner).ToList();
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}
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}
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}
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@@ -15,7 +15,7 @@ namespace Content.Server.AI.WorldState.States.Inventory
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public override EntityUid? GetValue()
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{
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return IoCManager.Resolve<IEntityManager>().GetComponentOrNull<HandsComponent>(Owner)?.GetActiveHandItem?.Owner;
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return IoCManager.Resolve<IEntityManager>().GetComponentOrNull<HandsComponent>(Owner)?.ActiveHandEntity;
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}
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}
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}
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@@ -1,8 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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@@ -13,17 +10,7 @@ namespace Content.Server.AI.WorldState.States.Inventory
|
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public override IEnumerable<EntityUid> GetValue()
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (entMan.TryGetComponent(Owner, out HandsComponent? handsComponent))
|
||||
{
|
||||
foreach (var item in handsComponent.GetAllHeldItems())
|
||||
{
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||||
if (entMan.Deleted(item.Owner))
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continue;
|
||||
|
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yield return item.Owner;
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}
|
||||
}
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return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().EnumerateHeld(Owner);
|
||||
}
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||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user