This commit is contained in:
Leon Friedrich
2022-03-17 20:13:31 +13:00
committed by GitHub
parent 7b84362901
commit bfd95c493b
94 changed files with 1454 additions and 2185 deletions

View File

@@ -1,6 +1,5 @@
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Hands.EntitySystems;
namespace Content.Server.AI.Operators.Inventory
{
@@ -21,12 +20,7 @@ namespace Content.Server.AI.Operators.Inventory
/// <returns></returns>
public override Outcome Execute(float frameTime)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
return handsComponent.Drop(_entity) ? Outcome.Success : Outcome.Failed;
return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().TryDrop(_owner, _entity) ? Outcome.Success : Outcome.Failed;
}
}
}

View File

@@ -1,6 +1,5 @@
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Hands.EntitySystems;
namespace Content.Server.AI.Operators.Inventory
{
@@ -20,9 +19,12 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
foreach (var item in handsComponent.GetAllHeldItems())
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>();
foreach (var hand in handsComponent.Hands.Values)
{
handsComponent.Drop(item.Owner);
if (!hand.IsEmpty)
sys.TryDrop(_owner, hand, handsComp: handsComponent);
}
return Outcome.Success;

View File

@@ -1,4 +1,5 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -16,19 +17,12 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>();
// TODO: If in clothing then click on it
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetItem(hand)?.Owner == _entity)
{
handsComponent.ActiveHand = hand;
return Outcome.Success;
}
}
if (sys.TrySelect(_owner, _entity))
return Outcome.Success;
// TODO: Get free hand count; if no hands free then fail right here

View File

@@ -1,5 +1,6 @@
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item;
@@ -24,42 +25,22 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var sysMan = IoCManager.Resolve<IEntitySystemManager>();
var interactionSystem = sysMan.GetEntitySystem<InteractionSystem>();
var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
if (entMan.Deleted(_target)
|| !entMan.HasComponent<SharedItemComponent>(_target)
|| _target.IsInContainer()
|| !EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(_owner, _target, popup: true))
|| !interactionSystem.InRangeUnobstructed(_owner, _target, popup: true))
{
return Outcome.Failed;
}
if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
{
// select empty hand
if (!handsSys.TrySelectEmptyHand(_owner))
return Outcome.Failed;
}
var emptyHands = false;
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetItem(hand) == null)
{
if (handsComponent.ActiveHand != hand)
{
handsComponent.ActiveHand = hand;
}
emptyHands = true;
break;
}
}
if (!emptyHands)
{
return Outcome.Failed;
}
var interactionSystem = EntitySystem.Get<InteractionSystem>();
interactionSystem.InteractHand(_owner, _target);
return Outcome.Success;
}

View File

@@ -1,4 +1,5 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -22,27 +23,18 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var sysMan = IoCManager.Resolve<IEntitySystemManager>();
var sys = sysMan.GetEntitySystem<SharedHandsSystem>();
// TODO: Also have this check storage a la backpack etc.
if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent)
|| !sys.TrySelect(_owner, _target, handsComponent)
|| !sys.TryUseItemInHand(_owner, false, handsComponent))
{
return Outcome.Failed;
}
if (!entMan.TryGetComponent(_target, out SharedItemComponent? itemComponent))
{
return Outcome.Failed;
}
foreach (var slot in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetItem(slot) != itemComponent) continue;
handsComponent.ActiveHand = slot;
handsComponent.ActivateItem();
return Outcome.Success;
}
return Outcome.Failed;
return Outcome.Success;
}
}
}