This commit is contained in:
Leon Friedrich
2022-03-17 20:13:31 +13:00
committed by GitHub
parent 7b84362901
commit bfd95c493b
94 changed files with 1454 additions and 2185 deletions

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using Content.Shared.Hands.Components;
using System.Diagnostics.CodeAnalysis;
namespace Content.Shared.Hands.EntitySystems;
// These functions are mostly unused except for some AI operator stuff
// Nothing stops them from being used in general. If they ever get used elsewhere, then this file probably needs to be renamed.
public abstract partial class SharedHandsSystem : EntitySystem
{
public bool TrySelect(EntityUid uid, EntityUid? entity, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (!IsHolding(uid, entity, out var hand, handsComp))
return false;
SetActiveHand(uid, hand, handsComp);
return true;
}
public bool TrySelect<TComponent>(EntityUid uid, [NotNullWhen(true)] out TComponent? component, SharedHandsComponent? handsComp = null) where TComponent : Component
{
component = null;
if (!Resolve(uid, ref handsComp, false))
return false;
foreach (var hand in handsComp.Hands.Values)
{
if (TryComp(hand.HeldEntity, out component))
return true;
}
return false;
}
public bool TrySelectEmptyHand(EntityUid uid, SharedHandsComponent? handsComp = null) => TrySelect(uid, null, handsComp);
}

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using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
using Robust.Shared.Map;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem : EntitySystem
{
/// <summary>
/// Checks if the contents of a hand is able to be removed from its container.
/// </summary>
public bool CanDropHeld(EntityUid uid, Hand hand, bool checkActionBlocker = true)
{
if (hand.HeldEntity == null)
return false;
if (!hand.Container!.CanRemove(hand.HeldEntity.Value, EntityManager))
return false;
if (checkActionBlocker && !_actionBlocker.CanDrop(uid))
return false;
return true;
}
/// <summary>
/// Attempts to drop the item in the currently active hand.
/// </summary>
public bool TryDrop(EntityUid uid, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (handsComp.ActiveHand == null)
return false;
return TryDrop(uid, handsComp.ActiveHand, targetDropLocation, checkActionBlocker, doDropInteraction, handsComp);
}
/// <summary>
/// Drops an item at the target location.
/// </summary>
public bool TryDrop(EntityUid uid, EntityUid entity, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!IsHolding(uid, entity, out var hand, handsComp))
return false;
return TryDrop(uid, hand, targetDropLocation, checkActionBlocker, doDropInteraction, handsComp);
}
/// <summary>
/// Drops a hands contents at the target location.
/// </summary>
public bool TryDrop(EntityUid uid, Hand hand, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!CanDropHeld(uid, hand, checkActionBlocker))
return false;
var entity = hand.HeldEntity!.Value;
DoDrop(uid, hand, doDropInteraction: doDropInteraction, handsComp);
var xform = Transform(uid);
if (targetDropLocation == null)
{
// TODO recursively check upwards for containers
Transform(entity).AttachParentToContainerOrGrid(EntityManager);
return true;
}
var target = targetDropLocation.Value.ToMap(EntityManager);
Transform(entity).WorldPosition = GetFinalDropCoordinates(uid, xform.MapPosition, target);
return true;
}
/// <summary>
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between.
/// </summary>
public bool TryDropIntoContainer(EntityUid uid, EntityUid entity, BaseContainer targetContainer, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (!IsHolding(uid, entity, out var hand, handsComp))
return false;
if (!CanDropHeld(uid, hand, checkActionBlocker))
return false;
if (!targetContainer.CanInsert(entity, EntityManager))
return false;
DoDrop(uid, hand, false, handsComp);
targetContainer.Insert(entity);
return true;
}
/// <summary>
/// Calculates the final location a dropped item will end up at, accounting for max drop range and collision along the targeted drop path.
/// </summary>
private Vector2 GetFinalDropCoordinates(EntityUid user, MapCoordinates origin, MapCoordinates target)
{
var dropVector = target.Position - origin.Position;
var requestedDropDistance = dropVector.Length;
if (dropVector.Length > SharedInteractionSystem.InteractionRange)
{
dropVector = dropVector.Normalized * SharedInteractionSystem.InteractionRange;
target = new MapCoordinates(origin.Position + dropVector, target.MapId);
}
var dropLength = _interactionSystem.UnobstructedDistance(origin, target, predicate: e => e == user);
if (dropLength < requestedDropDistance)
return origin.Position + dropVector.Normalized * dropLength;
return target.Position;
}
/// <summary>
/// Removes the contents of a hand from its container. Assumes that the removal is allowed. In general, you should not be calling this directly.
/// </summary>
public virtual void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return;
if (hand.Container?.ContainedEntity == null)
return;
var entity = hand.Container.ContainedEntity.Value;
if (!hand.Container!.Remove(entity, EntityManager))
{
Logger.Error($"{nameof(SharedHandsComponent)} on {uid} could not remove {entity} from {hand.Container}.");
return;
}
Dirty(handsComp);
if (doDropInteraction)
_interactionSystem.DroppedInteraction(uid, entity);
var gotUnequipped = new GotUnequippedHandEvent(uid, entity, hand);
RaiseLocalEvent(entity, gotUnequipped, false);
var didUnequip = new DidUnequipHandEvent(uid, entity, hand);
RaiseLocalEvent(uid, didUnequip);
if (hand == handsComp.ActiveHand)
RaiseLocalEvent(entity, new HandDeselectedEvent(uid), false);
}
}

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using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Players;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem : EntitySystem
{
private void InitializeInteractions()
{
SubscribeAllEvent<RequestSetHandEvent>(HandleSetHand);
SubscribeAllEvent<RequestActivateInHandEvent>(HandleActivateItemInHand);
SubscribeAllEvent<RequestHandInteractUsingEvent>(HandleInteractUsingInHand);
SubscribeAllEvent<RequestUseInHandEvent>(HandleUseInHand);
SubscribeAllEvent<RequestMoveHandItemEvent>(HandleMoveItemFromHand);
SubscribeLocalEvent<SharedHandsComponent, ExaminedEvent>(HandleExamined);
CommandBinds.Builder
.Bind(ContentKeyFunctions.UseItemInHand, InputCmdHandler.FromDelegate(HandleUseItem, handle: false))
.Bind(ContentKeyFunctions.AltUseItemInHand, InputCmdHandler.FromDelegate(HandleAltUseInHand, handle: false))
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(SwapHandsPressed, handle: false))
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
.Register<SharedHandsSystem>();
}
#region Event and Key-binding Handlers
private void HandleAltUseInHand(ICommonSession? session)
{
if (session?.AttachedEntity != null)
TryUseItemInHand(session.AttachedEntity.Value, true);
}
private void HandleUseItem(ICommonSession? session)
{
if (session?.AttachedEntity != null)
TryUseItemInHand(session.AttachedEntity.Value);
}
private void HandleMoveItemFromHand(RequestMoveHandItemEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryMoveHeldEntityToActiveHand(args.SenderSession.AttachedEntity.Value, msg.HandName);
}
private void HandleUseInHand(RequestUseInHandEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryUseItemInHand(args.SenderSession.AttachedEntity.Value);
}
private void HandleActivateItemInHand(RequestActivateInHandEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryActivateItemInHand(args.SenderSession.AttachedEntity.Value);
}
private void HandleInteractUsingInHand(RequestHandInteractUsingEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryInteractHandWithActiveHand(args.SenderSession.AttachedEntity.Value, msg.HandName);
}
private void SwapHandsPressed(ICommonSession? session)
{
if (!TryComp(session?.AttachedEntity, out SharedHandsComponent? component))
return;
if (component.ActiveHand == null || component.Hands.Count < 2)
return;
var newActiveIndex = component.SortedHands.IndexOf(component.ActiveHand.Name) + 1;
var nextHand = component.SortedHands[newActiveIndex % component.Hands.Count];
TrySetActiveHand(component.Owner, nextHand, component);
}
private bool DropPressed(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (TryComp(session?.AttachedEntity, out SharedHandsComponent? hands) && hands.ActiveHand != null)
TryDrop(session!.AttachedEntity!.Value, hands.ActiveHand, coords, handsComp: hands);
// always send to server.
return false;
}
#endregion
public bool TryActivateItemInHand(EntityUid uid, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (handsComp.ActiveHandEntity == null)
return false;
return _interactionSystem.InteractionActivate(uid, handsComp.ActiveHandEntity.Value);
}
public bool TryInteractHandWithActiveHand(EntityUid uid, string handName, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (handsComp.ActiveHandEntity == null)
return false;
if (!handsComp.Hands.TryGetValue(handName, out var hand))
return false;
if (hand.HeldEntity == null)
return false;
_interactionSystem.InteractUsing(uid, handsComp.ActiveHandEntity.Value, hand.HeldEntity.Value, Transform(hand.HeldEntity.Value).Coordinates);
return true;
}
public bool TryUseItemInHand(EntityUid uid, bool altInteract = false, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (handsComp.ActiveHandEntity == null)
return false;
if (altInteract)
return _interactionSystem.AltInteract(uid, handsComp.ActiveHandEntity.Value);
else
return _interactionSystem.UseInHandInteraction(uid, handsComp.ActiveHandEntity.Value);
}
/// <summary>
/// Moves an entity from one hand to the active hand.
/// </summary>
public bool TryMoveHeldEntityToActiveHand(EntityUid uid, string handName, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (handsComp.ActiveHand == null || !handsComp.ActiveHand.IsEmpty)
return false;
if (!handsComp.Hands.TryGetValue(handName, out var hand))
return false;
if (!CanDropHeld(uid, hand, checkActionBlocker))
return false;
var entity = hand.HeldEntity!.Value;
if (!CanPickupToHand(uid, entity, handsComp.ActiveHand, checkActionBlocker, handsComp))
return false;
DoDrop(uid, hand, false, handsComp);
DoPickup(uid, handsComp.ActiveHand, entity, handsComp);
return true;
}
//TODO: Actually shows all items/clothing/etc.
private void HandleExamined(EntityUid uid, SharedHandsComponent handsComp, ExaminedEvent args)
{
foreach (var inhand in EnumerateHeld(uid, handsComp))
{
if (HasComp<HandVirtualItemComponent>(inhand))
continue;
args.PushText(Loc.GetString("comp-hands-examine", ("user", handsComp.Owner), ("item", inhand)));
}
}
}

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using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem : EntitySystem
{
/// <summary>
/// Tries to pick up an entity to a specific hand. If no explicit hand is specified, defaults to using the currently active hand.
/// </summary>
public bool TryPickup(EntityUid uid, EntityUid entity, string? handName = null, bool checkActionBlocker = true, bool animateUser = false, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
var hand = handsComp.ActiveHand;
if (handName != null && !handsComp.Hands.TryGetValue(handName, out hand))
return false;
if (hand == null)
return false;
return TryPickup(uid, entity, hand, checkActionBlocker, animateUser, handsComp, item);
}
/// <summary>
/// Attempts to pick up an item into any empty hand. Prioritizes the currently active hand.
/// </summary>
/// <remarks>
/// If one empty hand fails to pick up the item, this will NOT check other hands. If ever hand-specific item
/// restrictions are added, there a might need to be a TryPickupAllHands or something like that.
/// </remarks>
public bool TryPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, bool animateUser = false, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (!TryGetEmptyHand(uid, out var hand, handsComp))
return false;
return TryPickup(uid, entity, hand, checkActionBlocker, animateUser, handsComp, item);
}
public bool TryPickup(EntityUid uid, EntityUid entity, Hand hand, bool checkActionBlocker = true, bool animateUser = false, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (!Resolve(entity, ref item, false))
return false;
if (!CanPickupToHand(uid, entity, hand, checkActionBlocker, handsComp, item))
return false;
// animation
var xform = Transform(uid);
var coordinateEntity = xform.ParentUid.IsValid() ? xform.ParentUid : uid;
var initialPosition = EntityCoordinates.FromMap(EntityManager, coordinateEntity, Transform(entity).MapPosition);
PickupAnimation(entity, initialPosition, xform.LocalPosition, animateUser ? null : uid);
DoPickup(uid, hand, entity, handsComp);
return true;
}
public bool CanPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (!TryGetEmptyHand(uid, out var hand, handsComp))
return false;
return CanPickupToHand(uid, entity, hand, checkActionBlocker, handsComp, item);
}
/// <summary>
/// Checks whether a given item will fit into a specific user's hand. Unless otherwise specified, this will also check the general CanPickup action blocker.
/// </summary>
public bool CanPickupToHand(EntityUid uid, EntityUid entity, Hand hand, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
var handContainer = hand.Container;
if (handContainer == null || handContainer.ContainedEntity != null)
return false;
if (!Resolve(entity, ref item, false))
return false;
if (TryComp(entity, out PhysicsComponent? physics) && physics.BodyType == BodyType.Static)
return false;
if (checkActionBlocker && !_actionBlocker.CanPickup(uid, entity))
return false;
// check can insert (including raising attempt events).
return handContainer.CanInsert(entity, EntityManager);
}
/// <summary>
/// Puts an item any hand, preferring the active hand, or puts it on the floor.
/// </summary>
public void PickupOrDrop(EntityUid? uid, EntityUid entity, bool checkActionBlocker = true, bool animateUser = false, SharedHandsComponent? handsComp = null, SharedItemComponent? item = null)
{
if (uid == null
|| !Resolve(uid.Value, ref handsComp, false)
|| !TryGetEmptyHand(uid.Value, out var hand, handsComp)
|| !TryPickup(uid.Value, entity, hand, checkActionBlocker, animateUser, handsComp, item))
{
// TODO make this check upwards for any container, and parent to that.
// Currently this just checks the direct parent, so items can still teleport through containers.
Transform(entity).AttachParentToContainerOrGrid(EntityManager);
}
}
/// <summary>
/// Puts an entity into the player's hand, assumes that the insertion is allowed. In general, you should not be calling this function directly.
/// </summary>
public virtual void DoPickup(EntityUid uid, Hand hand, EntityUid entity, SharedHandsComponent? hands = null)
{
if (!Resolve(uid, ref hands))
return;
var handContainer = hand.Container;
if (handContainer == null || handContainer.ContainedEntity != null)
return;
if (!handContainer.Insert(entity, EntityManager))
{
Logger.Error($"{nameof(SharedHandsComponent)} on {uid} could not insert {entity} into {handContainer}.");
return;
}
_adminLogSystem.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
Dirty(hands);
var didEquip = new DidEquipHandEvent(uid, entity, hand);
RaiseLocalEvent(uid, didEquip, false);
var gotEquipped = new GotEquippedHandEvent(uid, entity, hand);
RaiseLocalEvent(entity, gotEquipped);
// TODO this should REALLY be a cancellable thing, not a handled event.
// If one of the interactions resulted in the item being dropped, return early.
if (gotEquipped.Handled)
return;
if (hand == hands.ActiveHand)
RaiseLocalEvent(entity, new HandSelectedEvent(uid), false);
}
public abstract void PickupAnimation(EntityUid item, EntityCoordinates initialPosition, Vector2 finalPosition,
EntityUid? exclude);
}

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using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem : EntitySystem
{
[Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
InitializeInteractions();
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<SharedHandsSystem>();
}
public void AddHand(EntityUid uid, string handName, HandLocation handLocation, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return;
if (handsComp.Hands.ContainsKey(handName))
return;
var container = _containerSystem.EnsureContainer<ContainerSlot>(uid, handName);
container.OccludesLight = false;
var newHand = new Hand(handName, handLocation, container);
handsComp.Hands.Add(handName, newHand);
handsComp.SortedHands.Add(handName);
if (handsComp.ActiveHand == null)
SetActiveHand(uid, newHand, handsComp);
RaiseLocalEvent(uid, new HandCountChangedEvent(uid), false);
Dirty(handsComp);
}
public void RemoveHand(EntityUid uid, string handName, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return;
if (!handsComp.Hands.Remove(handName, out var hand))
return;
TryDrop(uid, hand, null, false, true, handsComp);
hand.Container?.Shutdown();
handsComp.SortedHands.Remove(hand.Name);
if (handsComp.ActiveHand == hand)
TrySetActiveHand(uid, handsComp.SortedHands.FirstOrDefault(), handsComp);
RaiseLocalEvent(uid, new HandCountChangedEvent(uid), false);
Dirty(handsComp);
}
private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
{
if (eventArgs.SenderSession.AttachedEntity == null)
return;
TrySetActiveHand(eventArgs.SenderSession.AttachedEntity.Value, msg.HandName);
}
/// <summary>
/// Get any empty hand. Prioritizes the currently active hand.
/// </summary>
public bool TryGetEmptyHand(EntityUid uid, [NotNullWhen(true)] out Hand? emptyHand, SharedHandsComponent? handComp = null)
{
emptyHand = null;
if (!Resolve(uid, ref handComp, false))
return false;
foreach (var hand in EnumerateHands(uid, handComp))
{
if (hand.IsEmpty)
{
emptyHand = hand;
return true;
}
}
return false;
}
/// <summary>
/// Enumerate over hands, starting with the currently active hand.
/// </summary>
public IEnumerable<Hand> EnumerateHands(EntityUid uid, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
yield break;
if (handsComp.ActiveHand != null)
yield return handsComp.ActiveHand;
foreach (var name in handsComp.SortedHands)
{
if (name != handsComp.ActiveHand?.Name)
yield return handsComp.Hands[name];
}
}
/// <summary>
/// Enumerate over hands, with the active hand being first.
/// </summary>
public IEnumerable<EntityUid> EnumerateHeld(EntityUid uid, SharedHandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
yield break;
if (handsComp.ActiveHandEntity != null)
yield return handsComp.ActiveHandEntity.Value;
foreach (var name in handsComp.SortedHands)
{
if (name == handsComp.ActiveHand?.Name)
continue;
if (handsComp.Hands[name].HeldEntity is EntityUid held)
yield return held;
}
}
/// <summary>
/// Set the currently active hand and raise hand (de)selection events directed at the held entities.
/// </summary>
/// <returns>True if the active hand was set to a NEW value. Setting it to the same value returns false and does
/// not trigger interactions.</returns>
public virtual bool TrySetActiveHand(EntityUid uid, string? name, SharedHandsComponent? handComp = null)
{
if (!Resolve(uid, ref handComp))
return false;
if (name == handComp.ActiveHand?.Name)
return false;
Hand? hand = null;
if (name != null && !handComp.Hands.TryGetValue(name, out hand))
return false;
return SetActiveHand(uid, hand, handComp);
}
/// <summary>
/// Set the currently active hand and raise hand (de)selection events directed at the held entities.
/// </summary>
/// <returns>True if the active hand was set to a NEW value. Setting it to the same value returns false and does
/// not trigger interactions.</returns>
public virtual bool SetActiveHand(EntityUid uid, Hand? hand, SharedHandsComponent? handComp = null)
{
if (!Resolve(uid, ref handComp))
return false;
if (hand == handComp.ActiveHand)
return false;
if (handComp.ActiveHand?.HeldEntity is EntityUid held)
RaiseLocalEvent(held, new HandDeselectedEvent(uid), false);
if (hand == null)
{
handComp.ActiveHand = null;
return true;
}
handComp.ActiveHand = hand;
if (hand.HeldEntity != null)
RaiseLocalEvent(hand.HeldEntity.Value, new HandSelectedEvent(uid), false);
Dirty(handComp);
return true;
}
public bool IsHolding(EntityUid uid, EntityUid? entity, [NotNullWhen(true)] out Hand? inHand, SharedHandsComponent? handsComp = null)
{
inHand = null;
if (!Resolve(uid, ref handsComp, false))
return false;
foreach (var hand in handsComp.Hands.Values)
{
if (hand.HeldEntity == entity)
{
inHand = hand;
return true;
}
}
return false;
}
}