hands ECS (#7081)
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@@ -1,27 +1,30 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Item;
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namespace Content.Shared.Item
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/// <summary>
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/// Raised on a *mob* when it tries to pickup something
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/// </summary>
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public sealed class PickupAttemptEvent : BasePickupAttemptEvent
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{
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/// <summary>
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/// Raised on a *mob* when it tries to pickup something
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/// </summary>
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public sealed class PickupAttemptEvent : CancellableEntityEventArgs
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{
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public PickupAttemptEvent(EntityUid uid)
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{
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Uid = uid;
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}
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public PickupAttemptEvent(EntityUid user, EntityUid item) : base(user, item) { }
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}
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public EntityUid Uid { get; }
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}
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/// <summary>
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/// Raised directed at entity being picked up when someone tries to pick it up
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/// </summary>
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public sealed class GettingPickedUpAttemptEvent : BasePickupAttemptEvent
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{
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public GettingPickedUpAttemptEvent(EntityUid user, EntityUid item) : base(user, item) { }
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}
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/// <summary>
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/// Raised on the *item* when tried to be picked up
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/// </summary>
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/// <remarks>
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/// Doesn't just handle "items" but calling it "PickedUpAttempt" is too close to "Pickup" for the sleep deprived brain.
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/// </remarks>
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public sealed class AttemptItemPickupEvent : CancellableEntityEventArgs
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[Virtual]
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public class BasePickupAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid User;
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public readonly EntityUid Item;
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public BasePickupAttemptEvent(EntityUid user, EntityUid item)
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{
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User = user;
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Item = item;
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}
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}
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@@ -1,17 +1,17 @@
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using System;
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namespace Content.Shared.Item
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{
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public abstract class SharedItemSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -30,13 +30,7 @@ namespace Content.Shared.Item
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if (args.Handled)
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return;
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if (!TryComp(args.User, out SharedHandsComponent? hands))
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return;
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if (hands.ActiveHand == null)
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return;
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args.Handled = hands.TryPickupEntity(hands.ActiveHand, uid, false, animateUser: false);
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args.Handled = _handsSystem.TryPickup(args.User, uid, animateUser: false);
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}
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private void OnHandleState(EntityUid uid, SharedItemComponent component, ref ComponentHandleState args)
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@@ -74,11 +68,11 @@ namespace Content.Shared.Item
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args.Using != null ||
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!args.CanAccess ||
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!args.CanInteract ||
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!args.Hands.CanPickupEntityToActiveHand(args.Target))
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!_handsSystem.CanPickupAnyHand(args.User, args.Target, handsComp: args.Hands, item: component))
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return;
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InteractionVerb verb = new();
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verb.Act = () => args.Hands.TryPickupEntityToActiveHand(args.Target);
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verb.Act = () => _handsSystem.TryPickupAnyHand(args.User, args.Target, checkActionBlocker: false, handsComp: args.Hands, item: component);
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verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
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// if the item already in a container (that is not the same as the user's), then change the text.
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