26
Content.Client/HotPotato/HotPotatoSystem.cs
Normal file
26
Content.Client/HotPotato/HotPotatoSystem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Content.Shared.HotPotato;
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||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
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|
||||
public sealed class HotPotatoSystem : SharedHotPotatoSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
if (!_timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
var query = AllEntityQuery<ActiveHotPotatoComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
if (_timing.CurTime < comp.TargetTime)
|
||||
continue;
|
||||
comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
|
||||
Spawn("HotPotatoEffect", Transform(uid).MapPosition.Offset(_random.NextVector2(0.25f)));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user