23
Content.Shared/HotPotato/ActiveHotPotatoComponent.cs
Normal file
23
Content.Shared/HotPotato/ActiveHotPotatoComponent.cs
Normal file
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using Robust.Shared.GameStates;
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namespace Content.Shared.HotPotato;
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/// <summary>
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/// Added to an activated hot potato. Controls hot potato transfer on server / effect spawning on client.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedHotPotatoSystem))]
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public sealed class ActiveHotPotatoComponent : Component
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{
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/// <summary>
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/// Hot potato effect spawn cooldown in seconds
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/// </summary>
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[DataField("effectCooldown"), ViewVariables(VVAccess.ReadWrite)]
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public float EffectCooldown = 0.3f;
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|
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/// <summary>
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||||
/// Moment in time next effect will be spawned
|
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/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan TargetTime = TimeSpan.Zero;
|
||||
}
|
||||
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