Antag preferences and antag prototype (#1264)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -267,12 +267,12 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
|
||||
// Time to start the preset.
|
||||
var preset = MakeGamePreset();
|
||||
var preset = MakeGamePreset(profiles);
|
||||
|
||||
if (!preset.Start(assignedJobs.Keys.ToList(), force))
|
||||
{
|
||||
SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
|
||||
var newPreset = MakeGamePreset();
|
||||
var newPreset = MakeGamePreset(profiles);
|
||||
_chatManager.DispatchServerAnnouncement(
|
||||
$"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
|
||||
if (!newPreset.Start(readyPlayers, force))
|
||||
@@ -306,7 +306,7 @@ namespace Content.Server.GameTicking
|
||||
|
||||
//Tell every client the round has ended.
|
||||
var roundEndMessage = _netManager.CreateNetMessage<MsgRoundEndMessage>();
|
||||
roundEndMessage.GamemodeTitle = MakeGamePreset().ModeTitle;
|
||||
roundEndMessage.GamemodeTitle = MakeGamePreset(null).ModeTitle;
|
||||
|
||||
//Get the timespan of the round.
|
||||
roundEndMessage.RoundDuration = IoCManager.Resolve<IGameTiming>().RealTime.Subtract(_roundStartTimeSpan);
|
||||
@@ -318,13 +318,13 @@ namespace Content.Server.GameTicking
|
||||
var mind = ply.ContentData().Mind;
|
||||
if (mind != null)
|
||||
{
|
||||
var antag = mind.AllRoles.Any(role => role.Antag);
|
||||
var antag = mind.AllRoles.Any(role => role.Antagonist);
|
||||
var playerEndRoundInfo = new RoundEndPlayerInfo()
|
||||
{
|
||||
PlayerOOCName = ply.Name,
|
||||
PlayerICName = mind.CurrentEntity.Name,
|
||||
Role = antag
|
||||
? mind.AllRoles.First(role => role.Antag).Name
|
||||
? mind.AllRoles.First(role => role.Antagonist).Name
|
||||
: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unknown"),
|
||||
Antag = antag
|
||||
};
|
||||
@@ -805,7 +805,7 @@ namespace Content.Server.GameTicking
|
||||
var mindComponent = mob.GetComponent<MindComponent>();
|
||||
if (mindComponent.HasMind) //Redundancy checks.
|
||||
{
|
||||
if (mindComponent.Mind.AllRoles.Any(role => role.Antag)) //Give antags a new uplinkaccount.
|
||||
if (mindComponent.Mind.AllRoles.Any(role => role.Antagonist)) //Give antags a new uplinkaccount.
|
||||
{
|
||||
var uplinkAccount =
|
||||
new UplinkAccount(mob.Uid,
|
||||
@@ -883,8 +883,8 @@ namespace Content.Server.GameTicking
|
||||
|
||||
private string GetInfoText()
|
||||
{
|
||||
var gmTitle = MakeGamePreset().ModeTitle;
|
||||
var desc = MakeGamePreset().Description;
|
||||
var gmTitle = MakeGamePreset(null).ModeTitle;
|
||||
var desc = MakeGamePreset(null).Description;
|
||||
return _localization.GetString(@"Hi and welcome to [color=white]Space Station 14![/color]
|
||||
|
||||
The current game mode is: [color=white]{0}[/color].
|
||||
@@ -898,9 +898,11 @@ The current game mode is: [color=white]{0}[/color].
|
||||
_netManager.ServerSendToMany(infoMsg, _playersInLobby.Keys.Select(p => p.ConnectedClient).ToList());
|
||||
}
|
||||
|
||||
private GamePreset MakeGamePreset()
|
||||
private GamePreset MakeGamePreset(Dictionary<string, HumanoidCharacterProfile> readyProfiles)
|
||||
{
|
||||
return _dynamicTypeFactory.CreateInstance<GamePreset>(_presetType ?? typeof(PresetSandbox));
|
||||
var preset = _dynamicTypeFactory.CreateInstance<GamePreset>(_presetType ?? typeof(PresetSandbox));
|
||||
preset.readyProfiles = readyProfiles;
|
||||
return preset;
|
||||
}
|
||||
|
||||
#pragma warning disable 649
|
||||
|
||||
Reference in New Issue
Block a user