Antag preferences and antag prototype (#1264)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Antags;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences
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@@ -9,6 +12,7 @@ namespace Content.Shared.Preferences
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public class HumanoidCharacterProfile : ICharacterProfile
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{
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private readonly Dictionary<string, JobPriority> _jobPriorities;
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private readonly List<string> _antagPreferences;
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public static int MinimumAge = 18;
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public static int MaximumAge = 90;
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@@ -18,7 +22,8 @@ namespace Content.Shared.Preferences
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Sex sex,
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HumanoidCharacterAppearance appearance,
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Dictionary<string, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable)
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PreferenceUnavailableMode preferenceUnavailable,
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List<string> antagPreferences)
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{
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Name = name;
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Age = age;
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@@ -26,6 +31,7 @@ namespace Content.Shared.Preferences
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Appearance = appearance;
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_jobPriorities = jobPriorities;
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PreferenceUnavailable = preferenceUnavailable;
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_antagPreferences = antagPreferences;
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}
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public HumanoidCharacterProfile(
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@@ -34,9 +40,10 @@ namespace Content.Shared.Preferences
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Sex sex,
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HumanoidCharacterAppearance appearance,
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IReadOnlyDictionary<string, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable)
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PreferenceUnavailableMode preferenceUnavailable,
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IReadOnlyList<string> antagPreferences)
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: this(name, age, sex, appearance, new Dictionary<string, JobPriority>(jobPriorities),
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preferenceUnavailable)
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preferenceUnavailable, new List<string>(antagPreferences))
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{
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}
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@@ -46,7 +53,7 @@ namespace Content.Shared.Preferences
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.OverflowJob, JobPriority.High}
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}, PreferenceUnavailableMode.StayInLobby);
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}, PreferenceUnavailableMode.StayInLobby, new List<string>());
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}
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public string Name { get; }
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@@ -55,26 +62,27 @@ namespace Content.Shared.Preferences
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public ICharacterAppearance CharacterAppearance => Appearance;
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public HumanoidCharacterAppearance Appearance { get; }
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public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
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public IReadOnlyList<string> AntagPreferences => _antagPreferences;
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public PreferenceUnavailableMode PreferenceUnavailable { get; }
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public HumanoidCharacterProfile WithName(string name)
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{
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return new HumanoidCharacterProfile(name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable);
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return new HumanoidCharacterProfile(name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
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}
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public HumanoidCharacterProfile WithAge(int age)
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{
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return new HumanoidCharacterProfile(Name, age, Sex, Appearance, _jobPriorities, PreferenceUnavailable);
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return new HumanoidCharacterProfile(Name, age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
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}
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public HumanoidCharacterProfile WithSex(Sex sex)
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{
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return new HumanoidCharacterProfile(Name, Age, sex, Appearance, _jobPriorities, PreferenceUnavailable);
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return new HumanoidCharacterProfile(Name, Age, sex, Appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
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}
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public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
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{
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return new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable);
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return new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences);
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}
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public HumanoidCharacterProfile WithJobPriorities(IReadOnlyDictionary<string, JobPriority> jobPriorities)
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@@ -85,7 +93,8 @@ namespace Content.Shared.Preferences
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Sex,
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Appearance,
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new Dictionary<string, JobPriority>(jobPriorities),
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PreferenceUnavailable);
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PreferenceUnavailable,
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_antagPreferences);
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}
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public HumanoidCharacterProfile WithJobPriority(string jobId, JobPriority priority)
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@@ -100,12 +109,44 @@ namespace Content.Shared.Preferences
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dictionary[jobId] = priority;
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}
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, dictionary, PreferenceUnavailable);
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, dictionary, PreferenceUnavailable, _antagPreferences);
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}
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public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
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{
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, mode);
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, mode, _antagPreferences);
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}
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public HumanoidCharacterProfile WithAntagPreferences(IReadOnlyList<string> antagPreferences)
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{
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return new HumanoidCharacterProfile(
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Name,
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Age,
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Sex,
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Appearance,
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_jobPriorities,
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PreferenceUnavailable,
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new List<string>(antagPreferences));
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}
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public HumanoidCharacterProfile WithAntagPreference(string antagId, bool pref)
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{
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var list = new List<string>(_antagPreferences);
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if(pref)
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{
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if(!list.Contains(antagId))
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{
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list.Add(antagId);
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}
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}
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else
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{
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if(list.Contains(antagId))
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{
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list.Remove(antagId);
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}
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}
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable, list);
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}
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public string Summary =>
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@@ -119,6 +160,7 @@ namespace Content.Shared.Preferences
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if (Sex != other.Sex) return false;
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if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
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if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
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if (!_antagPreferences.SequenceEqual(other._antagPreferences)) return false;
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return Appearance.MemberwiseEquals(other.Appearance);
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}
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}
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48
Content.Shared/Roles/AntagPrototype.cs
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48
Content.Shared/Roles/AntagPrototype.cs
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Antags
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{
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/// <summary>
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/// Describes information for a single antag.
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/// </summary>
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[Prototype("antag")]
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public class AntagPrototype : IPrototype, IIndexedPrototype
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{
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public string ID { get; private set; }
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/// <summary>
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/// The name of this antag as displayed to players.
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// The antag's objective, displayed at round-start to the player.
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/// </summary>
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public string Objective { get; private set; }
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/// <summary>
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/// Whether or not the antag role is one of the bad guys.
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/// </summary>
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public bool Antagonist { get; private set; }
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/// <summary>
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/// Whether or not the player can set the antag role in antag preferences.
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/// </summary>
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public bool SetPreference { get; private set; }
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public void LoadFrom(YamlMappingNode mapping)
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{
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ID = mapping.GetNode("id").AsString();
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Name = Loc.GetString(mapping.GetNode("name").ToString());
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Objective = mapping.GetNode("objective").ToString();
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Antagonist = mapping.GetNode("antagonist").AsBool();
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SetPreference = mapping.GetNode("setPreference").AsBool();
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}
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}
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}
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