Antag preferences and antag prototype (#1264)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
ike709
2020-07-06 16:24:29 -05:00
committed by GitHub
parent cee8aaa84c
commit c019d428a7
42 changed files with 833 additions and 50 deletions

View File

@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Antags
{
/// <summary>
/// Describes information for a single antag.
/// </summary>
[Prototype("antag")]
public class AntagPrototype : IPrototype, IIndexedPrototype
{
public string ID { get; private set; }
/// <summary>
/// The name of this antag as displayed to players.
/// </summary>
public string Name { get; private set; }
/// <summary>
/// The antag's objective, displayed at round-start to the player.
/// </summary>
public string Objective { get; private set; }
/// <summary>
/// Whether or not the antag role is one of the bad guys.
/// </summary>
public bool Antagonist { get; private set; }
/// <summary>
/// Whether or not the player can set the antag role in antag preferences.
/// </summary>
public bool SetPreference { get; private set; }
public void LoadFrom(YamlMappingNode mapping)
{
ID = mapping.GetNode("id").AsString();
Name = Loc.GetString(mapping.GetNode("name").ToString());
Objective = mapping.GetNode("objective").ToString();
Antagonist = mapping.GetNode("antagonist").AsBool();
SetPreference = mapping.GetNode("setPreference").AsBool();
}
}
}

View File

@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Jobs
{
/// <summary>
/// Describes information for a single job on the station.
/// </summary>
[Prototype("job")]
public class JobPrototype : IPrototype, IIndexedPrototype
{
public string ID { get; private set; }
/// <summary>
/// The name of this job as displayed to players.
/// </summary>
public string Name { get; private set; }
/// <summary>
/// Whether this job is a head.
/// The job system will try to pick heads before other jobs on the same priority level.
/// </summary>
public bool IsHead { get; private set; }
/// <summary>
/// The total amount of people that can start with this job round-start.
/// </summary>
public int SpawnPositions { get; private set; }
/// <summary>
/// The total amount of positions available.
/// </summary>
public int TotalPositions { get; private set; }
public string StartingGear { get; private set; }
public string Icon { get; private set; }
public IReadOnlyCollection<string> Department { get; private set; }
public IReadOnlyCollection<string> Access { get; private set; }
public void LoadFrom(YamlMappingNode mapping)
{
ID = mapping.GetNode("id").AsString();
Name = Loc.GetString(mapping.GetNode("name").ToString());
StartingGear = mapping.GetNode("startingGear").ToString();
Department = mapping.GetNode("department").AllNodes.Select(i => i.ToString()).ToList();
TotalPositions = mapping.GetNode("positions").AsInt();
if (mapping.TryGetNode("spawnPositions", out var positionsNode))
{
SpawnPositions = positionsNode.AsInt();
}
else
{
SpawnPositions = TotalPositions;
}
if (mapping.TryGetNode("head", out var headNode))
{
IsHead = headNode.AsBool();
}
if (mapping.TryGetNode("access", out YamlSequenceNode accessNode))
{
Access = accessNode.Select(i => i.ToString()).ToList();
}
else
{
Access = Array.Empty<string>();
}
if (mapping.TryGetNode("icon", out var iconNode))
{
Icon = iconNode.AsString();
}
}
}
}

View File

@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Shared.Jobs
{
[Prototype("startingGear")]
public class StartingGearPrototype : IPrototype, IIndexedPrototype
{
private string _id;
private Dictionary<Slots, string> _equipment;
public IReadOnlyDictionary<string, string> Inhand => _inHand;
/// <summary>
/// hand index, item prototype
/// </summary>
private Dictionary<string, string> _inHand;
[ViewVariables] public string ID => _id;
[ViewVariables] public IReadOnlyDictionary<Slots, string> Equipment => _equipment;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _inHand, "inhand", new Dictionary<string, string>(0));
var equipment = serializer.ReadDataField<Dictionary<string, string>>("equipment");
_equipment = equipment.ToDictionary(slotStr =>
{
var (key, _) = slotStr;
if (!Enum.TryParse(key, true, out Slots slot))
{
throw new Exception($"{key} is an invalid equipment slot.");
}
return slot;
}, type => type.Value);
}
}
}