What body type
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@@ -65,7 +65,7 @@ public sealed class SkeletonAspect : AspectSystem<SkeletonAspectComponent>
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return;
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return;
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_humanoidAppearance.SetSpecies(uid, "Skeleton", false, humanoid);
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_humanoidAppearance.SetSpecies(uid, "Skeleton", false, humanoid);
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_humanoidAppearance.SetBodyType(uid, "SkeletonNormal", false, humanoid);
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//_humanoidAppearance.SetBodyType(uid, "SkeletonNormal", false, humanoid);
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_polymorph.PolymorphEntity(uid, _proto);
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_polymorph.PolymorphEntity(uid, _proto);
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}
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}
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}
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}
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