Punching and melee hitsounds now have unique SoundCollections (#5748)
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@@ -14,7 +14,7 @@ namespace Content.Server.Weapon.Melee.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("hitSound")]
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public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
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public SoundSpecifier HitSound { get; set; } = new SoundCollectionSpecifier("GenericHit");
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("missSound")]
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