Punching and melee hitsounds now have unique SoundCollections (#5748)

This commit is contained in:
T-Stalker
2021-12-11 20:12:40 -03:00
committed by GitHub
parent ad79a11c88
commit c041a8339f
4 changed files with 16 additions and 1 deletions

View File

@@ -14,7 +14,7 @@ namespace Content.Server.Weapon.Melee.Components
[ViewVariables(VVAccess.ReadWrite)]
[DataField("hitSound")]
public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
public SoundSpecifier HitSound { get; set; } = new SoundCollectionSpecifier("GenericHit");
[ViewVariables(VVAccess.ReadWrite)]
[DataField("missSound")]