adds the ability to "mix" solutions (reactions caused by using an item on a solution holder) (#13015)
* everything for mixing aside from yaml changes * add recipe and canmix to bottles and the holy mixer tag to the bible * fixes as a result of testing * remove unused usings * remove emptylines that are not required Co-authored-by: 0x6273 <0x40@keemail.me> * more empty line removal! Co-authored-by: 0x6273 <0x40@keemail.me> * add single space between if statement and condition Co-authored-by: 0x6273 <0x40@keemail.me> * fixes indentation on TryGetMixableSolution * raise new AfterMixingEvent after attempting to mix a solution * before mixing event and attempt get mixable solution event * update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing * make two more beaker types mixable, add attribute for mixing feedback * bible mix message * mixing feedback on success * updates test to use SpawnEntity over new as per feedback Co-authored-by: 0x6273 <0x40@keemail.me>
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@@ -28,5 +28,6 @@ public sealed partial class ChemistrySystem : EntitySystem
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// Why ChemMaster duplicates reagentdispenser nobody knows.
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InitializeHypospray();
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InitializeInjector();
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InitializeMixing();
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}
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}
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