Ling update (#183)
* - add: Augmented Eyesight. * - add: Dissonant Shriek. * - tweak: Nuke use delays. * - tweak: Tweak chemical regeneration and chemical costs. * - add: Add chitinous helmet. * - fix: Fix chem regeneration while dead. * - tweak: Faster fleshmend. * - add: Void Adaptation. * - tweak: No lesser form delay. * - tweak: Lesser form tweaks. * - tweak: Stasis doafter is hidden now. * - add: Refund after absorbing. * - tweak: Some tweaks.
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared._White.Mood;
|
||||
using Content.Shared.Changeling;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Server.Atmos.EntitySystems
|
||||
@@ -234,6 +235,12 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
if (pressure > Atmospherics.WarningLowPressure)
|
||||
goto default;
|
||||
|
||||
if (TryComp(uid, out VoidAdaptationComponent? voidAdaptation)) // WD
|
||||
{
|
||||
voidAdaptation.ChemMultiplier = 0.75f;
|
||||
goto default;
|
||||
}
|
||||
|
||||
// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
|
||||
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * Atmospherics.LowPressureDamage, true, false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user