Ling update (#183)
* - add: Augmented Eyesight. * - add: Dissonant Shriek. * - tweak: Nuke use delays. * - tweak: Tweak chemical regeneration and chemical costs. * - add: Add chitinous helmet. * - fix: Fix chem regeneration while dead. * - tweak: Faster fleshmend. * - add: Void Adaptation. * - tweak: No lesser form delay. * - tweak: Lesser form tweaks. * - tweak: Stasis doafter is hidden now. * - add: Refund after absorbing. * - tweak: Some tweaks.
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@@ -1,5 +1,6 @@
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Changeling;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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@@ -20,7 +21,9 @@ public sealed class LowTemperatureSlowdownSystem : EntitySystem
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private void OnMoveSpeedRefresh(EntityUid uid, TemperatureComponent component,
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RefreshMovementSpeedModifiersEvent args)
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{
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var modifier = !component.Slowdown ? 1f : GetSpeedModifier(component.CurrentTemperature);
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var modifier = HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
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? 1f
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: GetSpeedModifier(component.CurrentTemperature);
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args.ModifySpeed(modifier, modifier);
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}
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