Ling update (#183)

* - add: Augmented Eyesight.

* - add: Dissonant Shriek.

* - tweak: Nuke use delays.

* - tweak: Tweak chemical regeneration and chemical costs.

* - add: Add chitinous helmet.

* - fix: Fix chem regeneration while dead.

* - tweak: Faster fleshmend.

* - add: Void Adaptation.

* - tweak: No lesser form delay.

* - tweak: Lesser form tweaks.

* - tweak: Stasis doafter is hidden now.

* - add: Refund after absorbing.

* - tweak: Some tweaks.
This commit is contained in:
Aviu00
2024-03-14 01:19:30 +09:00
committed by GitHub
parent 83c3df1593
commit c05a1d09c2
33 changed files with 529 additions and 130 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Changeling;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
@@ -20,7 +21,9 @@ public sealed class LowTemperatureSlowdownSystem : EntitySystem
private void OnMoveSpeedRefresh(EntityUid uid, TemperatureComponent component,
RefreshMovementSpeedModifiersEvent args)
{
var modifier = !component.Slowdown ? 1f : GetSpeedModifier(component.CurrentTemperature);
var modifier = HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
? 1f
: GetSpeedModifier(component.CurrentTemperature);
args.ModifySpeed(modifier, modifier);
}