Ling update (#183)
* - add: Augmented Eyesight. * - add: Dissonant Shriek. * - tweak: Nuke use delays. * - tweak: Tweak chemical regeneration and chemical costs. * - add: Add chitinous helmet. * - fix: Fix chem regeneration while dead. * - tweak: Faster fleshmend. * - add: Void Adaptation. * - tweak: No lesser form delay. * - tweak: Lesser form tweaks. * - tweak: Stasis doafter is hidden now. * - add: Refund after absorbing. * - tweak: Some tweaks.
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@@ -1,5 +1,6 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.DoAfter;
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using Content.Shared.Inventory;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Changeling;
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@@ -97,3 +98,34 @@ public sealed partial class BiodegradeActionEvent : InstantActionEvent
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{
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}
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public sealed partial class AugmentedEyesightActionEvent : InstantActionEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed class AugmentedEyesightPurchasedEvent : EntityEventArgs
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{
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}
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public sealed partial class DissonantShriekActionEvent : InstantActionEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed class VoidAdaptationPurchasedEvent : EntityEventArgs
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{
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}
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public sealed class ChemRegenModifyEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots => ~SlotFlags.POCKET;
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public float Multiplier = 1f;
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}
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public sealed class ChangelingRefundEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots => SlotFlags.All;
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public EntityUid Store;
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}
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