Ling update (#183)
* - add: Augmented Eyesight. * - add: Dissonant Shriek. * - tweak: Nuke use delays. * - tweak: Tweak chemical regeneration and chemical costs. * - add: Add chitinous helmet. * - fix: Fix chem regeneration while dead. * - tweak: Faster fleshmend. * - add: Void Adaptation. * - tweak: No lesser form delay. * - tweak: Lesser form tweaks. * - tweak: Stasis doafter is hidden now. * - add: Refund after absorbing. * - tweak: Some tweaks.
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@@ -1,4 +1,5 @@
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using Content.Shared._White.StaminaProtection;
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using Content.Shared.Changeling;
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using Content.Shared.Chemistry;
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using Content.Shared.Damage;
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using Content.Shared.Electrocution;
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@@ -29,6 +30,8 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, AdjustTemperatureEvent>(RelayInventoryEvent); // WD
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SubscribeLocalEvent<InventoryComponent, StaminaDamageModifyEvent>(RelayInventoryEvent); // WD
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SubscribeLocalEvent<InventoryComponent, ChemRegenModifyEvent>(RelayInventoryEvent); // WD
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SubscribeLocalEvent<InventoryComponent, ChangelingRefundEvent>(RelayInventoryEvent); // WD
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SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
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// by-ref events
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