Ling update (#183)

* - add: Augmented Eyesight.

* - add: Dissonant Shriek.

* - tweak: Nuke use delays.

* - tweak: Tweak chemical regeneration and chemical costs.

* - add: Add chitinous helmet.

* - fix: Fix chem regeneration while dead.

* - tweak: Faster fleshmend.

* - add: Void Adaptation.

* - tweak: No lesser form delay.

* - tweak: Lesser form tweaks.

* - tweak: Stasis doafter is hidden now.

* - add: Refund after absorbing.

* - tweak: Some tweaks.
This commit is contained in:
Aviu00
2024-03-14 01:19:30 +09:00
committed by GitHub
parent 83c3df1593
commit c05a1d09c2
33 changed files with 529 additions and 130 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared._White.StaminaProtection;
using Content.Shared.Changeling;
using Content.Shared.Chemistry;
using Content.Shared.Damage;
using Content.Shared.Electrocution;
@@ -29,6 +30,8 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, AdjustTemperatureEvent>(RelayInventoryEvent); // WD
SubscribeLocalEvent<InventoryComponent, StaminaDamageModifyEvent>(RelayInventoryEvent); // WD
SubscribeLocalEvent<InventoryComponent, ChemRegenModifyEvent>(RelayInventoryEvent); // WD
SubscribeLocalEvent<InventoryComponent, ChangelingRefundEvent>(RelayInventoryEvent); // WD
SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
// by-ref events