Ling update (#183)
* - add: Augmented Eyesight. * - add: Dissonant Shriek. * - tweak: Nuke use delays. * - tweak: Tweak chemical regeneration and chemical costs. * - add: Add chitinous helmet. * - fix: Fix chem regeneration while dead. * - tweak: Faster fleshmend. * - add: Void Adaptation. * - tweak: No lesser form delay. * - tweak: Lesser form tweaks. * - tweak: Stasis doafter is hidden now. * - add: Refund after absorbing. * - tweak: Some tweaks.
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Overlays;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TemporaryNightVisionComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Vector3 Tint = new(0.3f, 0.3f, 0.3f);
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Strength = 2f;
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Noise = 0.5f;
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Color Color = Color.FromHex("#FB9898");
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}
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