Ling update (#183)

* - add: Augmented Eyesight.

* - add: Dissonant Shriek.

* - tweak: Nuke use delays.

* - tweak: Tweak chemical regeneration and chemical costs.

* - add: Add chitinous helmet.

* - fix: Fix chem regeneration while dead.

* - tweak: Faster fleshmend.

* - add: Void Adaptation.

* - tweak: No lesser form delay.

* - tweak: Lesser form tweaks.

* - tweak: Stasis doafter is hidden now.

* - add: Refund after absorbing.

* - tweak: Some tweaks.
This commit is contained in:
Aviu00
2024-03-14 01:19:30 +09:00
committed by GitHub
parent 83c3df1593
commit c05a1d09c2
33 changed files with 529 additions and 130 deletions

View File

@@ -0,0 +1,19 @@
using Robust.Shared.GameStates;
namespace Content.Shared._White.Overlays;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TemporaryNightVisionComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Vector3 Tint = new(0.3f, 0.3f, 0.3f);
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Strength = 2f;
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Noise = 0.5f;
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Color Color = Color.FromHex("#FB9898");
}