Conditional map support (#5868)
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -66,6 +66,9 @@ public class GameMapPrototype : IPrototype
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[DataField("votable")]
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public bool Votable { get; } = true;
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[DataField("conditions")]
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public List<GameMapCondition> Conditions { get; } = new();
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/// <summary>
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/// Jobs used at round start should the station run out of job slots.
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/// Doesn't necessarily mean the station has infinite slots for the given jobs midround!
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