Залью спеллы потестить, мне похуй ПР НОМЕР 156

* refactor CheZaHuetaMagicSystem

* эщкере

* alt-spells system. lmb, rmb, alt-click

* fix

* ChargeSpellsIndicator + Visual(CheZaHueta)

* Custom charge effect for spell

* Custom MaxChargeLevel

* Finally. Alt spells seems to work!! Need to start do spells and gamerule

* fuckkk

* fix crash, actually burn scroll..

* some fixes blyat

* ArcSpell

* очередная CheZaHuetaSystem, ForceSpell

* ONI'SOMA!

* mraow

* prepare this LMAO

* Yebanyy rot etogo kazino blyat! - CardsSpell

* forcewall

* nig

* blink

* Ethereal Jaunt

* игра говно

* Блядина

* ну на еще спеллов

* blyadina

* да иди ты нахуй БЛЯДЬ

* кто прочитал, тот сдохнет. сделай 5 репостов чтобы выжить....

* icons

* та ваще поебать

* одежда
This commit is contained in:
rhailrake
2024-03-07 16:01:54 +00:00
committed by GitHub
parent d944178a7b
commit c08cdeb84d
99 changed files with 3461 additions and 406 deletions

View File

@@ -57,7 +57,6 @@ public sealed class LightningSystem : SharedLightningSystem
}
}
/// <summary>
/// Looks for objects with a LightningTarget component in the radius, prioritizes them, and hits the highest priority targets with lightning.
/// </summary>
@@ -78,9 +77,9 @@ public sealed class LightningSystem : SharedLightningSystem
_random.Shuffle(targets);
targets.Sort((x, y) => y.Priority.CompareTo(x.Priority));
int shootedCount = 0;
int count = -1;
while(shootedCount < boltCount)
var shootCount = 0;
var count = -1;
while(shootCount < boltCount)
{
count++;
@@ -95,7 +94,7 @@ public sealed class LightningSystem : SharedLightningSystem
{
ShootRandomLightnings(targets[count].Owner, range, 1, lightningPrototype, arcDepth - targets[count].LightningResistance, triggerLightningEvents);
}
shootedCount++;
shootCount++;
}
}
}