Залью спеллы потестить, мне похуй ПР НОМЕР 156
* refactor CheZaHuetaMagicSystem * эщкере * alt-spells system. lmb, rmb, alt-click * fix * ChargeSpellsIndicator + Visual(CheZaHueta) * Custom charge effect for spell * Custom MaxChargeLevel * Finally. Alt spells seems to work!! Need to start do spells and gamerule * fuckkk * fix crash, actually burn scroll.. * some fixes blyat * ArcSpell * очередная CheZaHuetaSystem, ForceSpell * ONI'SOMA! * mraow * prepare this LMAO * Yebanyy rot etogo kazino blyat! - CardsSpell * forcewall * nig * blink * Ethereal Jaunt * игра говно * Блядина * ну на еще спеллов * blyadina * да иди ты нахуй БЛЯДЬ * кто прочитал, тот сдохнет. сделай 5 репостов чтобы выжить.... * icons * та ваще поебать * одежда
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@@ -1,4 +1,5 @@
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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namespace Content.Shared.Actions;
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@@ -40,4 +41,28 @@ public abstract partial class BaseTargetActionComponent : BaseActionComponent
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/// over lay in place of the currently held item "held item".
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/// </summary>
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[DataField("targetingIndicator")] public bool TargetingIndicator = true;
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[DataField]
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public bool IsAltEnabled;
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[DataField]
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public bool IsChargeEnabled;
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[DataField]
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public string ChargeProto = "MagicFollowerEntity";
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[DataField]
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public int MaxChargeLevel = 4;
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[DataField]
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public SoundSpecifier ChargingSound = new SoundPathSpecifier("/Audio/White/Magic/chargingfallback.ogg");
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[DataField]
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public bool LoopCharging = true;
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[DataField]
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public SoundSpecifier MaxChargedSound = new SoundPathSpecifier("/Audio/White/Magic/maxchargefallback.ogg");
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[DataField]
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public bool LoopMaxCharged;
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}
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