Animals obey conservation of matter unless they are undead (#21922)

This commit is contained in:
Sirionaut
2023-12-11 04:20:41 +01:00
committed by GitHub
parent 07d8b14af0
commit c095b7cd4a
7 changed files with 212 additions and 161 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Actions;
using Content.Server.Animals.Components;
using Content.Server.Popups;
using Content.Shared.Actions.Events;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Storage;
@@ -12,6 +13,10 @@ using Robust.Shared.Random;
namespace Content.Server.Animals.Systems;
/// <summary>
/// Gives ability to produce eggs, produces endless if the
/// owner has no HungerComponent
/// </summary>
public sealed class EggLayerSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
@@ -19,6 +24,7 @@ public sealed class EggLayerSystem : EntitySystem
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
public override void Initialize()
{
@@ -57,35 +63,38 @@ public sealed class EggLayerSystem : EntitySystem
component.CurrentEggLayCooldown = _random.NextFloat(component.EggLayCooldownMin, component.EggLayCooldownMax);
}
private void OnEggLayAction(EntityUid uid, EggLayerComponent component, EggLayInstantActionEvent args)
private void OnEggLayAction(EntityUid uid, EggLayerComponent egglayer, EggLayInstantActionEvent args)
{
args.Handled = TryLayEgg(uid, component);
args.Handled = TryLayEgg(uid, egglayer);
}
public bool TryLayEgg(EntityUid uid, EggLayerComponent? component)
public bool TryLayEgg(EntityUid uid, EggLayerComponent? egglayer)
{
if (!Resolve(uid, ref component))
if (!Resolve(uid, ref egglayer))
return false;
if (_mobState.IsDead(uid))
return false;
// Allow infinitely laying eggs if they can't get hungry
if (TryComp<HungerComponent>(uid, out var hunger))
{
if (hunger.CurrentHunger < component.HungerUsage)
if (hunger.CurrentHunger < egglayer.HungerUsage)
{
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-too-hungry"), uid, uid);
return false;
}
_hunger.ModifyHunger(uid, -component.HungerUsage, hunger);
_hunger.ModifyHunger(uid, -egglayer.HungerUsage, hunger);
}
foreach (var ent in EntitySpawnCollection.GetSpawns(component.EggSpawn, _random))
foreach (var ent in EntitySpawnCollection.GetSpawns(egglayer.EggSpawn, _random))
{
Spawn(ent, Transform(uid).Coordinates);
}
// Sound + popups
_audio.PlayPvs(component.EggLaySound, uid);
_audio.PlayPvs(egglayer.EggLaySound, uid);
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-user"), uid, uid);
_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-others", ("entity", uid)), uid, Filter.PvsExcept(uid), true);