Remove CanReturnToBody property from SharedGhostComponent
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@@ -8,8 +8,6 @@ namespace Content.Shared.GameObjects.Components.Observer
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{
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public override string Name => "Ghost";
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public override uint? NetID => ContentNetIDs.GHOST;
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public virtual bool CanReturnToBody { get; set; } = true;
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}
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[Serializable, NetSerializable]
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